using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Editor; public class NewRemixDialog : Dialog { public void SwitchNewDialog() { if(dialog.activeSelf) { dialog.SetActive(false); } else { ResetAllDialogs(); dialog.SetActive(true); } } public void Confirm() { Editor.instance.NewRemix(); if(dialog.activeSelf) { dialog.SetActive(false); } } }