using UnityEngine; namespace Starpelly { public static class Colors { public static string Color2Hex(this Color color) { Color32 col = (Color32)color; string hex = col.r.ToString("X2") + col.g.ToString("X2") + col.b.ToString("X2"); return hex; } /// /// Converts a Hexadecimal Color to an RGB Color. /// public static Color Hex2RGB(this string hex) { if (hex is null or "") return Color.black; try { hex = hex.Replace("0x", "");//in case the string is formatted 0xFFFFFF hex = hex.Replace("#", "");//in case the string is formatted #FFFFFF byte a = 255;//assume fully visible unless specified in hex byte r = byte.Parse(hex.Substring(0, 2), System.Globalization.NumberStyles.HexNumber); byte g = byte.Parse(hex.Substring(2, 2), System.Globalization.NumberStyles.HexNumber); byte b = byte.Parse(hex.Substring(4, 2), System.Globalization.NumberStyles.HexNumber); //Only use alpha if the string has enough characters if (hex.Length >= 8) { a = byte.Parse(hex.Substring(6, 2), System.Globalization.NumberStyles.HexNumber); } return new Color32(r, g, b, a); } catch { return Color.black; } } } }