using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using HeavenStudio.Editor; using Jukebox; using Jukebox.Legacy; namespace HeavenStudio.Common { public class ChartSectionDisplay : MonoBehaviour { [SerializeField] private TMP_Text SectionText; [SerializeField] private Slider SectionProgress; // Start is called before the first frame update void Start() { GameManager.instance.onSectionChange += OnSectionChange; GameManager.instance.onBeatChanged += OnBeatChanged; gameObject.SetActive(GameManager.instance.lastSection != null); } // Update is called once per frame void Update() { SectionProgress.value = (float) GameManager.instance.SectionProgress; } public void OnBeatChanged(double beat) { gameObject.SetActive(GameManager.instance.lastSection != null); SectionProgress.value = (float) GameManager.instance.SectionProgress; } public void OnSectionChange(RiqEntity newSection, RiqEntity lastSection) { if (newSection != null) { gameObject.SetActive(true); SectionText.text = newSection["sectionName"]; SectionProgress.value = (float) GameManager.instance.SectionProgress; } } } }