using UnityEngine; public class ForceScaleIdentity : MonoBehaviour { public GameObject parent; void Update() { if (parent == null) transform.localScale = new Vector3(1f / transform.parent.localScale.x, 1f / transform.parent.localScale.y); else transform.localScale = new Vector3(1f / parent.transform.localScale.x, 1f / parent.transform.localScale.y); } }