using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; //don't ask using System; using NaughtyBezierCurves; using HeavenStudio.Util; using HeavenStudio.InputSystem; namespace HeavenStudio.Games.Scripts_FanClub { public class NtrIdolFan : MonoBehaviour { [Header("References")] [SerializeField] private GameObject motionRoot; [SerializeField] private GameObject headRoot; [SerializeField] private SortingGroup sortingGroup; public Animator animator; public ParticleSystem fanClapEffect; public GameObject shadow; [Header("Properties")] [NonSerialized] public bool player = false; public double jumpStartTime = double.MinValue; bool stopBeat = false; bool stopCharge = false; bool hasJumped = false; double clappingStartTime = double.MinValue; public void AddHit(double beat, int type = 0) { if (player) { switch (type) { case 0: FanClub.instance.ScheduleInput(beat, 1f, FanClub.InputAction_BasicPress, ClapJust, ClapThrough, Out); break; case 1: FanClub.instance.ScheduleInput(beat, 1f, FanClub.InputAction_FlickRelease, JumpJust, JumpThrough, JumpOut); break; case 2: FanClub.instance.ScheduleInput(beat, 1f, FanClub.InputAction_BasicPress, ChargeClapJust, ClapThrough, Out); break; default: FanClub.instance.ScheduleInput(beat, 1f, FanClub.InputAction_BasicPress, LongClapJust, ClapThrough, Out); break; } } } public void ClapJust(PlayerActionEvent caller, float state) { bool auto = GameManager.instance.autoplay; ClapStart(state < 1f && state > -1f, false, auto ? 0.1f : 0f); } public void ChargeClapJust(PlayerActionEvent caller, float state) { bool auto = GameManager.instance.autoplay; ClapStart(state < 1f && state > -1f, true, auto ? 1f : 0f); } public void LongClapJust(PlayerActionEvent caller, float state) { bool auto = GameManager.instance.autoplay; ClapStart(state < 1f && state > -1f, false, auto ? 1f : 0f); } public void JumpJust(PlayerActionEvent caller, float state) { JumpStart(state < 1f && state > -1f); } public void ClapThrough(PlayerActionEvent caller) { FanClub.instance.AngerOnMiss(); } public void JumpThrough(PlayerActionEvent caller) { FanClub.instance.AngerOnMiss(); } public void Out(PlayerActionEvent caller) {} public void JumpOut(PlayerActionEvent caller) { var cond = Conductor.instance; if (stopCharge) { caller.CanHit(false); } } private void Update() { var cond = Conductor.instance; if (player) { if (PlayerInput.GetIsAction(FanClub.InputAction_BasicPress)) { if (!FanClub.instance.IsExpectingInputNow(FanClub.InputAction_BasicPress.inputLockCategory)) { if (FanClub.instance.JudgementPaused) { ClapStart(true); } else { ClapStart(false); FanClub.instance.ScoreMiss(); } } } if (PlayerInput.GetIsAction(FanClub.InputAction_BasicPressing)) { if (clappingStartTime != double.MinValue && cond.songPositionInBeatsAsDouble > clappingStartTime + 2f && !stopCharge) { animator.speed = 1f; animator.Play("FanClapCharge", -1, 0); stopCharge = true; } } if (PlayerInput.GetIsAction(FanClub.InputAction_FlickRelease)) { float nonTouchDelay = 2f; if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) { nonTouchDelay = 0f; stopCharge = true; } if (clappingStartTime != double.MinValue && cond.songPositionInBeatsAsDouble > clappingStartTime + nonTouchDelay && stopCharge && !FanClub.instance.IsExpectingInputNow(FanClub.InputAction_FlickRelease.inputLockCategory)) { if (FanClub.instance.JudgementPaused) { JumpStart(true); } else { JumpStart(false); FanClub.instance.ScoreMiss(); } } else { animator.speed = 1f; animator.Play("FanFree", -1, 0); stopBeat = false; clappingStartTime = double.MinValue; } } if (PlayerInput.GetIsAction(FanClub.InputAction_TouchRelease)) { animator.speed = 1f; animator.Play("FanFree", -1, 0); stopBeat = false; stopCharge = false; clappingStartTime = double.MinValue; } } float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f); if (cond.songPositionInBeatsAsDouble >= jumpStartTime && cond.songPositionInBeatsAsDouble < jumpStartTime + 1f) { hasJumped = true; float yMul = jumpPos * 2f - 1f; float yWeight = -(yMul*yMul) + 1f; motionRoot.transform.localPosition = new Vector3(0, 3f * yWeight); shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * 1.4f, (1f-yWeight*0.8f) * 1.4f, 1f); animator.DoScaledAnimation("FanJump", jumpStartTime); } else { motionRoot.transform.localPosition = new Vector3(0, 0); shadow.transform.localScale = new Vector3(1.4f, 1.4f, 1f); if (hasJumped) { SoundByte.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4); if (player) { animator.Play("FanPrepare", -1, 0); stopBeat = false; } } animator.speed = 1f; hasJumped = false; } } public void ClapStart(bool hit, bool doCharge = false, float autoplayRelease = 0f) { if (!hit) { FanClub.instance.AngerOnMiss(); } if (FanClub.instance.JudgementPaused) { FanClub.instance.JudgementInputPaused = true; } var cond = Conductor.instance; hasJumped = false; stopBeat = true; jumpStartTime = -99f; animator.speed = 1f; animator.Play("FanClap", -1, 0); SoundByte.PlayOneShotGame("fanClub/play_clap"); SoundByte.PlayOneShotGame("fanClub/crap_impact"); clappingStartTime = cond.songPositionInBeatsAsDouble; if (doCharge) BeatAction.New(this, new List() { new BeatAction.Action(cond.songPositionInBeatsAsDouble + 0.1f, delegate { if (PlayerInput.GetIsAction(FanClub.InputAction_BasicPressing) || autoplayRelease > 0f) { animator.Play("FanClapCharge", -1, 0); stopCharge = true; } }), }); if (autoplayRelease > 0f && !doCharge) { BeatAction.New(this, new List() { new BeatAction.Action(cond.songPositionInBeatsAsDouble + autoplayRelease, delegate { animator.Play("FanFree", -1, 0); stopBeat = false; }), }); } } public void JumpStart(bool hit) { if (!hit) { FanClub.instance.AngerOnMiss(); } var cond = Conductor.instance; animator.Play("FanJump", -1, 0); SoundByte.PlayOneShotGame("fanClub/play_jump"); jumpStartTime = cond.songPositionInBeatsAsDouble; clappingStartTime = double.MinValue; stopCharge = false; } public bool IsJumping() { var cond = Conductor.instance; return (cond.songPositionInBeatsAsDouble >= jumpStartTime && cond.songPositionInBeatsAsDouble < jumpStartTime + 1f); } public void Bop() { if (!stopBeat) { animator.speed = 1f; animator.Play("FanBeat"); } } public void ClapParticle() { fanClapEffect.Play(); } public void MakeAngry(bool flip = false) { if (flip) { animator.Play("Head.FanFaceAngryFlip", -1, 0); } else { animator.Play("Head.FanFaceAngry", -1, 0); } } public void SetRow(int row, int origin = 0) { sortingGroup.sortingOrder = origin + row; } } }