using System.Collections; using System.Collections.Generic; using UnityEngine; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.KarateMan { public class Bomb : PlayerActionObject { private Animator anim; private float startBeat; private float hitBeat; private float missBeat; public bool kicked; private bool missed; private bool eligible; public GameObject Holder; public GameObject RotHolder; private Vector3 lastRot; public GameObject shadow; private float shadowY; [Header("Curves")] [SerializeField] private AnimationCurve outCurve; [SerializeField] private AnimationCurve shadowHitCurve; private void Start() { anim = GetComponent(); startBeat = Conductor.instance.songPositionInBeats; eligible = true; PlayerActionInit(this.gameObject, startBeat); } public override void OnAce() { Hit(); } private void Update() { shadow.transform.localPosition = new Vector3(Holder.transform.localPosition.x, shadow.transform.localPosition.y); if (!kicked) { if (!missed) { float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 1.25f); anim.Play("BombOut", 0, normalizedBeatAnim); anim.speed = 0; float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 0.75f); StateCheckNoList(normalizedBeat); RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0, -90, outCurve.Evaluate(normalizedBeatAnim))); lastRot = RotHolder.transform.eulerAngles; shadowY = shadow.transform.localPosition.y; if (normalizedBeat > 1.5f) { eligible = false; // explode animation if (normalizedBeat > 4) Destroy(this.gameObject); } if (PlayerInput.PressedUp()) { if (state.perfect) { Hit(); } else { Miss(); } } } else { float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(missBeat, 1f); anim.Play("BombMiss", 0, normalizedBeatAnim); anim.speed = 0; RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot.z, lastRot.z - 180, normalizedBeatAnim)); if (normalizedBeatAnim > 2) { Destroy(this.gameObject); } } } else { float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(hitBeat, 3f); anim.Play("BombHit", 0, normalizedBeatAnim); anim.speed = 0; RotHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot.z, lastRot.z - 180, normalizedBeatAnim)); shadow.transform.localPosition = new Vector3(shadow.transform.localPosition.x, Mathf.Lerp(shadowY, 0.881f, shadowHitCurve.Evaluate(normalizedBeatAnim))); shadow.transform.localScale = Holder.transform.localScale; if (normalizedBeatAnim > 1) { Destroy(this.gameObject); } } } public void Hit() { KarateJoe.instance.HitEffectF(new Vector3(0.9f, 2.0549f)); Jukebox.PlayOneShotGame("karateman/bombKick"); hitBeat = Conductor.instance.songPositionInBeats; kicked = true; RotHolder.transform.eulerAngles = lastRot; KarateJoe.instance.ResetKick(); KarateJoe.instance.AnimPlay("Kick"); } public void Miss() { missBeat = Conductor.instance.songPositionInBeats; missed = true; Jukebox.PlayOneShot("miss"); KarateJoe.instance.ResetKick(); KarateJoe.instance.AnimPlay("Kick"); } } }