using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Editor.Track; using TMPro; namespace HeavenStudio.Editor { public class SettingsDialog : Dialog { private void Start() {} public void SwitchSettingsDialog() { if(dialog.activeSelf) { Editor.instance.canSelect = true; Editor.instance.inAuthorativeMenu = false; dialog.SetActive(false); } else { ResetAllDialogs(); Editor.instance.canSelect = false; Editor.instance.inAuthorativeMenu = true; dialog.SetActive(true); } } private void Update() {} } }