using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; using System; namespace HeavenStudio.Games.Scripts_Rockers { public class RockersRocker : MonoBehaviour { private Sound[] stringSounds = new Sound[6]; private Sound chordSound; private Animator anim; public int[] lastPitches = new int[6]; public int lastBendPitch; [SerializeField] private GameObject strumEffect; [SerializeField] private bool JJ; [NonSerialized] public bool muted; private bool strumming; private bool bending; [NonSerialized] public bool together; [SerializeField] List bluSprites = new List(); [SerializeField] List yelSprites = new List(); [SerializeField] List normalSprites = new List(); [SerializeField] List lightningLefts = new List(); [SerializeField] List lightningRights = new List(); private void Awake() { anim = GetComponent(); } private void OnDestroy() { StopSounds(); } private void StopSounds() { foreach (var sound in stringSounds) { if (sound != null) { sound.KillLoop(); } } if (chordSound != null) { chordSound.KillLoop(); chordSound = null; } stringSounds = new Sound[6]; } public void PrepareTogether(bool forceMute = false) { together = true; if ((PlayerInput.GetIsAction(Rockers.InputAction_BasicPressing) && !JJ) || forceMute) { DoScaledAnimationAsync("ComeOnPrepare", 0.5f); if (forceMute) Mute(true, true); } else { DoScaledAnimationAsync("ComeOnPrepareNoMute", 0.5f); if (strumming) strumEffect.GetComponent().Play("StrumRight", 0, 0); } } public void Miss() { if (strumming) return; DoScaledAnimationAsync(together ? "Miss" : "MissComeOn", 0.5f); } public void ReturnBack() { together = false; if (JJ) { muted = false; DoScaledAnimationAsync("Return", 0.5f); } else { if (strumming) strumEffect.GetComponent().Play("StrumIdle", 0, 0); if (PlayerInput.GetIsAction(Rockers.InputAction_BasicPressing) || (GameManager.instance.autoplay && muted)) { DoScaledAnimationAsync("Crouch", 0.5f); } else { muted = false; DoScaledAnimationAsync("Return", 0.5f); } } } private bool lastGleeClub = false; private NoteSample lastSample; private int lastSampleTones; public void StrumStringsLast(bool disableStrumEffect = false, bool jump = false, bool barely = false) { StrumStrings(lastGleeClub, lastPitches, lastSample, lastSampleTones, disableStrumEffect, jump, barely); } public void StrumStrings(bool gleeClub, int[] pitches, NoteSample sample, int sampleTones, bool disableStrumEffect = false, bool jump = false, bool barely = false) { if (strumming) return; lastGleeClub = gleeClub; lastSample = sample; lastSampleTones = sampleTones; muted = false; strumming = true; StopSounds(); if (sample.sample == null) { lastPitches = pitches; for (int i = 0; i < pitches.Length; i++) { if (pitches[i] == -1) continue; float pitch = SoundByte.GetPitchFromSemiTones(pitches[i], true); float volume = GetVolumeBasedOnAmountOfStrings(pitches.Length); string soundName = "rockers/strings/" + (gleeClub ? "gleeClub/gleeClub" : "normal/normal" + (i + 1)); // Debug.Log("Pitch: " + pitch + " Volume: " + volume + " Name: " + soundName); stringSounds[i] = SoundByte.PlayOneShotGame(soundName, -1, pitch, volume, true); } } else { float pitch = SoundByte.GetPitchFromSemiTones(sampleTones, true); chordSound = SoundByte.PlayOneShotGame(sample.sample, -1, pitch, 1, true); } if (together) { DoScaledAnimationAsync(jump ? "Jump" : "ComeOnStrum", 0.5f); if (disableStrumEffect) return; strumEffect.SetActive(true); bool strumLeft = JJ && jump; strumEffect.GetComponent().Play(strumLeft ? "StrumStartLeft" : "StrumStartRIght", 0, 0); } else { DoScaledAnimationAsync("Strum", 0.5f); if (disableStrumEffect) return; strumEffect.SetActive(true); strumEffect.GetComponent().Play("StrumStart", 0, 0); } if (!JJ) { if (barely) { bool useYel = UnityEngine.Random.Range(1, 3) == 1; for (int i = 0; i < 3; i++) { if (lightningRights[i].gameObject.activeSelf) lightningRights[i].sprite = useYel ? yelSprites[i] : bluSprites[i]; if (lightningLefts[i].gameObject.activeSelf) lightningLefts[i].sprite = useYel ? yelSprites[i] : bluSprites[i]; } } else { for (int i = 0; i < 3; i++) { if (lightningRights[i].gameObject.activeSelf) lightningRights[i].sprite = normalSprites[i]; if (lightningLefts[i].gameObject.activeSelf) lightningLefts[i].sprite = normalSprites[i]; } } } } public void BendUp(int pitch) { if (bending || !strumming) return; bending = true; lastBendPitch = pitch; if (chordSound != null) { chordSound.BendUp(0.05f, GetBentPitch(chordSound.pitch, pitch)); } else { for (int i = 0; i < stringSounds.Length; i++) { if (stringSounds[i] != null) { stringSounds[i].BendUp(0.05f, GetBentPitch(stringSounds[i].pitch, pitch)); } } } SoundByte.PlayOneShotGame("rockers/bendUp"); DoScaledAnimationAsync("Bend", 0.5f); } public void BendDown() { if (!bending) return; bending = false; foreach (var sound in stringSounds) { if (sound != null) { sound.BendDown(0.05f); } } if (chordSound != null) { chordSound.BendDown(0.05f); } SoundByte.PlayOneShotGame("rockers/bendDown"); DoScaledAnimationAsync("Unbend", 0.5f); } private float GetVolumeBasedOnAmountOfStrings(int stringAmount) { switch (stringAmount) { default: return 1; case 3: return 0.893f; case 4: return 0.75f; case 5: return 0.686f; case 6: return 0.62f; } } public void Mute(bool soundExists = true, bool noAnim = false) { strumming = false; strumEffect.SetActive(false); bending = false; StopSounds(); if (soundExists) SoundByte.PlayOneShotGame("rockers/mute"); if (!noAnim) DoScaledAnimationAsync(together ? "ComeOnMute" : "Crouch", 0.5f); muted = true; } public void UnHold(bool overrideMute = false) { if (!muted && !overrideMute) return; muted = false; if (!together) DoScaledAnimationAsync("UnCrouch", 0.5f); } private void DoScaledAnimationAsync(string name, float time) { anim.DoScaledAnimationAsync((JJ ? "JJ" : "") + name, time); } private float GetBentPitch(float pitch, int bend) { float unscaledPitch = pitch / Conductor.instance.musicSource.pitch; float bendPitch = SoundByte.GetPitchFromSemiTones(bend, false); return (unscaledPitch * bendPitch) * Conductor.instance.musicSource.pitch; } } }