using System.Collections; using System.Collections.Generic; namespace Bread2Unity { public class ISprite { public List parts = new List(); } public class ISpritePart { public ushort regionX; public ushort regionY; public ushort regionW; public ushort regionH; public short posX; public short posY; public float stretchX; public float stretchY; public float rotation; public bool flipX; public bool flipY; public byte opacity; } }