using DG.Tweening; using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; using HeavenStudio.InputSystem; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class CtrCatchLoader { // minigame menu items public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("catchyTune", "Catchy Tune", "f2f2f2", "ff376c", "f2f2f2", false, false, new List() { new GameAction("orange", "Orange") { defaultLength = 4f, parameters = new List() { new Param("side", CatchyTune.Side.Left, "Side", "The side the orange falls down"), new Param("smile", false, "Smile", "If the characters smile with the heart message after catching", new List() { new Param.CollapseParam((x, _) => (bool)x, new string[] { "endSmile" }) }), new Param("endSmile", new EntityTypes.Float(2, 100, 2), "End Smile Beat", "How many beats after the catch should the smile end?") }, preFunction = delegate {var e = eventCaller.currentEntity; CatchyTune.PreDropFruit(e.beat, e["side"], e["smile"], false, e["endSmile"]); }, }, new GameAction("pineapple", "Pineapple") { defaultLength = 8f, parameters = new List() { new Param("side", CatchyTune.Side.Left, "Side", "The side the pineapple falls down"), new Param("smile", false, "Smile", "If the characters smile with the heart message after catching", new List() { new Param.CollapseParam((x, _) => (bool)x, new string[] { "endSmile" }) }), new Param("endSmile", new EntityTypes.Float(2, 100, 2), "End Smile Beat", "How many beats after the catch should the smile end?") }, preFunction = delegate {var e = eventCaller.currentEntity; CatchyTune.PreDropFruit(e.beat, e["side"], e["smile"], true, e["endSmile"]); }, }, new GameAction("bop", "Bop") { function = delegate {var e = eventCaller.currentEntity; CatchyTune.instance.Bop(e.beat, e.length, e["bop"], e["bopAuto"]); }, resizable = true, parameters = new List() { new Param("bop", CatchyTune.WhoBops.Both, "Bop", "Should Plalin and Alalin bop?"), new Param("bopAuto", CatchyTune.WhoBops.None, "Bop", "Should Plalin and Alalin auto bop?"), }, } }, new List() { "ctr", "normal" }, "ctrcatchy", "en", new List() { } ); } } } namespace HeavenStudio.Games { using Scripts_CatchyTune; public class CatchyTune : Minigame { public enum Side { Left, Right, Both } public enum WhoBops { Alalin, Plalin, Both, None } public enum Background { Short, Long } [Header("Animators")] public Animator plalinAnim; // Left d-pad public Animator alalinAnim; // right A button [Header("References")] public GameObject orangeBase; public GameObject pineappleBase; public Transform fruitHolder; public GameObject heartMessage; public GameObject bg2; // when to stop playing the catch animation private double stopCatchLeft = 0; private double stopCatchRight = 0; private double startSmile = 0; private double stopSmile = 0; private bool bopLeft = true; private bool bopRight = true; public GameEvent bop = new GameEvent(); public static CatchyTune instance; static List queuedFruits = new List(); struct QueuedFruit { public double beat; public int side; public bool smile; public bool isPineapple; public float endSmile; } const int IALeft = 0; const int IARight = 1; protected static bool IA_PadLeft(out double dt) { return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); } protected static bool IA_BatonLeft(out double dt) { return PlayerInput.GetBatonDown(InputController.ActionsBaton.West, out dt); } protected static bool IA_TouchLeft(out double dt) { bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt); bool simul = false; if (!want) { simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt) && instance.IsExpectingInputNow(InputAction_Left) && instance.IsExpectingInputNow(InputAction_Right); } return want || simul; } protected static bool IA_PadRight(out double dt) { return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt); } protected static bool IA_BatonRight(out double dt) { return PlayerInput.GetBatonDown(InputController.ActionsBaton.East, out dt); } protected static bool IA_TouchRight(out double dt) { bool want = PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt); bool simul = false; if (!want) { simul = PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt) && instance.IsExpectingInputNow(InputAction_Left) && instance.IsExpectingInputNow(InputAction_Right); } return want || simul; } public static PlayerInput.InputAction InputAction_Left = new("CtrStepLeft", new int[] { IALeft, IALeft, IALeft }, IA_PadLeft, IA_TouchLeft, IA_BatonLeft); public static PlayerInput.InputAction InputAction_Right = new("CtrStepRight", new int[] { IARight, IARight, IARight }, IA_PadRight, IA_TouchRight, IA_BatonRight); private void Awake() { instance = this; } const float orangeoffset = 0.5f; const float pineappleoffset = 0.5f; private void Update() { Conductor cond = Conductor.instance; if (cond.isPlaying && !cond.isPaused) { if (queuedFruits.Count > 0) { foreach (var fruit in queuedFruits) { DropFruit(fruit.beat, fruit.side, fruit.smile, fruit.isPineapple, fruit.endSmile); } queuedFruits.Clear(); } // print(stopCatchLeft + " " + stopCatchRight); // print("current beat: " + conductor.songPositionInBeatsAsDouble); if (stopCatchLeft > 0 && stopCatchLeft <= cond.songPositionInBeatsAsDouble) { plalinAnim.Play("idle", 0, 0); stopCatchLeft = 0; } if (stopCatchRight > 0 && stopCatchRight <= cond.songPositionInBeatsAsDouble) { alalinAnim.Play("idle", 0, 0); stopCatchRight = 0; } if (startSmile > 0 && startSmile <= cond.songPositionInBeatsAsDouble) { //print("smile start"); plalinAnim.Play("smile", 1, 0); alalinAnim.Play("smile", 1, 0); startSmile = 0; heartMessage.SetActive(true); } if (stopSmile > 0 && stopSmile <= cond.songPositionInBeatsAsDouble) { //print("smile stop"); plalinAnim.Play("stopsmile", 1, 0); alalinAnim.Play("stopsmile", 1, 0); stopSmile = 0; heartMessage.SetActive(false); } if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) { if (bopLeft && stopCatchLeft == 0) { plalinAnim.Play("bop", 0, 0); } if (bopRight && stopCatchRight == 0) { alalinAnim.Play("bop", 0, 0); } } if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory)) { catchWhiff(false); } if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory)) { catchWhiff(true); } } } public void DropFruit(double beat, int side, bool smile, bool isPineapple, float endSmile) { var objectToSpawn = isPineapple ? pineappleBase : orangeBase; if (side == (int)Side.Left || side == (int)Side.Both) { DropFruitSingle(beat, false, smile, objectToSpawn, endSmile); } if (side == (int)Side.Right || side == (int)Side.Both) { DropFruitSingle(beat, true, smile, objectToSpawn, endSmile); } } //minenice: experiment to test preFunction public static void PreDropFruit(double beat, int side, bool smile, bool isPineapple, float endSmile) { double spawnBeat = beat - 1; beat = beat - (isPineapple ? 2f : 1f); if (GameManager.instance.currentGame == "catchyTune") { BeatAction.New(instance, new List() { new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.DropFruit(beat, side, smile, isPineapple, endSmile); }), }); } else { queuedFruits.Add(new QueuedFruit() { beat = beat, side = side, smile = smile, isPineapple = isPineapple, endSmile = endSmile }); } if (side == (int)Side.Left || side == (int)Side.Both) { Fruit.PlaySound(beat, false, isPineapple); } if (side == (int)Side.Right || side == (int)Side.Both) { Fruit.PlaySound(beat, true, isPineapple); } } public void DropFruitSingle(double beat, bool side, bool smile, GameObject objectToSpawn, float endSmile) { var newFruit = GameObject.Instantiate(objectToSpawn, fruitHolder); var fruitComp = newFruit.GetComponent(); fruitComp.startBeat = beat; fruitComp.side = side; fruitComp.smile = smile; fruitComp.endSmile = endSmile; newFruit.SetActive(true); } public void Bop(double beat, float length, int whoBops, int whoBopsAuto) { bopLeft = whoBopsAuto == (int)WhoBops.Plalin || whoBopsAuto == (int)WhoBops.Both; bopRight = whoBopsAuto == (int)WhoBops.Alalin || whoBopsAuto == (int)WhoBops.Both; for (int i = 0; i < length; i++) { BeatAction.New(instance, new List() { new BeatAction.Action(beat + i, delegate { BopSingle(whoBops); }) }); } } void BopSingle(int whoBops) { switch (whoBops) { case (int)WhoBops.Plalin: if (stopCatchLeft == 0) { plalinAnim.Play("bop", 0, 0); } break; case (int)WhoBops.Alalin: if (stopCatchRight == 0) { alalinAnim.Play("bop", 0, 0); } break; case (int)WhoBops.Both: if (stopCatchRight == 0) { alalinAnim.Play("bop", 0, 0); } if (stopCatchLeft == 0) { plalinAnim.Play("bop", 0, 0); } break; default: break; } } public void catchSuccess(bool side, bool isPineapple, bool smile, double beat, float endSmile) { string anim = isPineapple ? "catchPineapple" : "catchOrange"; if (side) { alalinAnim.Play(anim, 0, 0); stopCatchRight = beat + 0.9f; } else { plalinAnim.Play(anim, 0, 0); stopCatchLeft = beat + 0.9f; } if (smile) { startSmile = beat + 1f; stopSmile = beat + endSmile; } } public void catchMiss(bool side, bool isPineapple) { // not the right sound at all but need an accurate rip SoundByte.PlayOneShotGame("catchyTune/fruitThrough"); double beat = Conductor.instance.songPositionInBeatsAsDouble; string fruitType = isPineapple ? "Pineapple" : "Orange"; if (side) { alalinAnim.Play("miss" + fruitType, 0, 0); stopCatchRight = beat + 0.7f; } else { plalinAnim.Play("miss" + fruitType, 0, 0); stopCatchLeft = beat + 0.7f; } } public void catchWhiff(bool side) { SoundByte.PlayOneShotGame("catchyTune/whiff"); whiffAnim(side); } public void catchBarely(bool side) { if (side) { SoundByte.PlayOneShotGame("catchyTune/barely right"); } else { SoundByte.PlayOneShotGame("catchyTune/barely left"); } whiffAnim(side); } public void whiffAnim(bool side) { double beat = Conductor.instance.songPositionInBeatsAsDouble; if (side) { alalinAnim.Play("whiff", 0, 0); stopCatchRight = beat + 0.5f; } else { plalinAnim.Play("whiff", 0, 0); stopCatchLeft = beat + 0.5f; } } } }