using System.Collections; using System.Collections.Generic; using UnityEngine; namespace HeavenStudio.Games.Scripts_FirstContact { public class AlienFirstContact : PlayerActionObject { public float createBeat; FirstContact game; Translator translator; bool hasSpoke; public float stateBeat; public bool prefabHolder; bool missed; private void Awake() { game = FirstContact.instance; translator = GameObject.Find("Games/firstContact/Translator").GetComponent(); } private void Start() { } private void Update() { if (hasSpoke) { return; } stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.beatInterval, 1f); StateCheck(stateBeat); if (PlayerInput.Pressed(true)) { if (state.eligible()) { if (!game.hasMissed) { Ace(); } else { Eh(); } } else if (state.notPerfect() && game.translatorSpeakCount > 0) { Eh(); } //else if (stateBeat > Minigame.LateTime() && game.translatorSpeakCount == 0) //{ // //Debug.Log("OW"); // Miss(); //} } if (stateBeat > Minigame.LateTime()) { if (!missed) { MissNoHit(); } } } public void Ace() { translator.successTranslation(true); game.isCorrect = true; game.translatorSpeakCount++; hasSpoke = true; missed = false; } public void Miss() { translator.successTranslation(false); game.isCorrect = false; hasSpoke = true; missed = false; } public void MissNoHit() { game.alienNoHit(); game.isCorrect = false; missed = true; game.hasMissed = true; } public void Eh() { translator.ehTranslation(); hasSpoke = true; } public override void OnAce() { Ace(); } } }