using System.IO; using System.Text; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using SFB; [RequireComponent(typeof(Button))] public class CanvasSampleSaveFileImage : MonoBehaviour, IPointerDownHandler { public Text output; private byte[] _textureBytes; void Awake() { // Create red texture var width = 100; var height = 100; Texture2D tex = new Texture2D(width, height, TextureFormat.RGB24, false); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { tex.SetPixel(i, j, Color.red); } } tex.Apply(); _textureBytes = tex.EncodeToPNG(); UnityEngine.Object.Destroy(tex); } #if UNITY_WEBGL && !UNITY_EDITOR // // WebGL // [DllImport("__Internal")] private static extern void DownloadFile(string gameObjectName, string methodName, string filename, byte[] byteArray, int byteArraySize); // Broser plugin should be called in OnPointerDown. public void OnPointerDown(PointerEventData eventData) { DownloadFile(gameObject.name, "OnFileDownload", "sample.png", _textureBytes, _textureBytes.Length); } // Called from browser public void OnFileDownload() { output.text = "File Successfully Downloaded"; } #else // // Standalone platforms & editor // public void OnPointerDown(PointerEventData eventData) { } // Listen OnClick event in standlone builds void Start() { var button = GetComponent