using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Starpelly; using DG.Tweening; namespace RhythmHeavenMania.Editor { public class TimelineEventObj : MonoBehaviour { private float startPosX; private float startPosY; public bool isDragging; private Vector3 lastPos; private RectTransform rectTransform; [Header("Components")] [SerializeField] private RectTransform PosPreview; [SerializeField] private RectTransform PosPreviewRef; [SerializeField] public Image Icon; [Header("Properties")] private Beatmap.Entity entity; public float length; private bool eligibleToMove = false; private bool lastVisible; public bool selected; public bool mouseHovering; public bool resizable; public bool resizing; [Header("Colors")] public Color NormalCol; private void Start() { rectTransform = GetComponent(); if (!resizable) { Destroy(transform.GetChild(6).gameObject); Destroy(transform.GetChild(7).gameObject); Destroy(transform.GetChild(1).gameObject); } } private void Update() { entity = GameManager.instance.Beatmap.entities.Find(a => a.eventObj == this); mouseHovering = RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Camera.main); #region Optimizations // problem with long objects but im lazy right now bool visible = rectTransform.IsVisibleFrom(Camera.main); if (visible != lastVisible) { for (int i = 0; i < this.transform.childCount; i++) { this.transform.GetChild(i).gameObject.SetActive(visible); } } lastVisible = visible; #endregion SetColor(GetTrack()); if (selected) { if (Input.GetKeyDown(KeyCode.Delete)) { Selections.instance.Deselect(this); Timeline.instance.DestroyEventObject(entity); } transform.GetChild(3).gameObject.SetActive(true); for (int i = 0; i < transform.GetChild(4).childCount; i++) { transform.GetChild(4).GetChild(i).GetComponent().color = Color.cyan; } Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector3[] v = new Vector3[4]; rectTransform.GetWorldCorners(v); if (mouseHovering) { if (mousePos.x > transform.position.x && mousePos.x < transform.position.x + 0.1f) { } else if (mousePos.x > v[3].x - 0.1f && mousePos.x < v[3].x) { } } } else { transform.GetChild(3).gameObject.SetActive(false); for (int i = 0; i < transform.GetChild(4).childCount; i++) transform.GetChild(4).GetChild(i).GetComponent().color = new Color32(0, 0, 0, 51); } if (Conductor.instance.NotStopped()) { Cancel(); return; } if (!resizing) { if (Input.GetMouseButtonDown(0) && Timeline.instance.IsMouseAboveEvents()) { if (selected) { Vector3 mousePos; mousePos = Input.mousePosition; mousePos = Camera.main.ScreenToWorldPoint(mousePos); startPosX = mousePos.x - this.transform.position.x; startPosY = mousePos.y - this.transform.position.y; isDragging = true; } } else if (Input.GetMouseButtonUp(0)) { if (!mouseHovering && !isDragging && !BoxSelection.instance.selecting) { if (!Input.GetKey(KeyCode.LeftShift)) { Selections.instance.Deselect(this); } } OnUp(); } if (isDragging && selected) { Vector3 mousePos; mousePos = Input.mousePosition; mousePos = Camera.main.ScreenToWorldPoint(mousePos); this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0); this.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(this.transform.localPosition.y)); if (lastPos != transform.localPosition) OnMove(); lastPos = this.transform.localPosition; } } } #region ResizeEvents public void DragEnter() { Cursor.SetCursor(Resources.Load("Cursors/horizontal_resize"), new Vector2(8, 8), CursorMode.Auto); } public void DragExit() { Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); } public void OnLeftDown() { SetPivot(new Vector2(1, rectTransform.pivot.y)); resizing = true; } public void DragLeft() { if (!resizing) return; Vector2 sizeDelta = rectTransform.sizeDelta; Vector2 mousePos; RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Camera.main, out mousePos); sizeDelta = new Vector2(-mousePos.x + 0.1f, sizeDelta.y); sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, 0.25f, rectTransform.localPosition.x), sizeDelta.y); rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y); } public void OnLeftUp() { SetPivot(new Vector2(0, rectTransform.pivot.y)); resizing = false; OnComplete(); } public void OnRightDown() { SetPivot(new Vector2(0, rectTransform.pivot.y)); resizing = true; } public void DragRight() { if (!resizing) return; // if (!mouseHovering) return; Vector2 sizeDelta = rectTransform.sizeDelta; Vector2 mousePos; RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Camera.main, out mousePos); sizeDelta = new Vector2(mousePos.x, sizeDelta.y); sizeDelta = new Vector2(Mathf.Clamp(sizeDelta.x, 0.25f, Mathf.Infinity), sizeDelta.y); rectTransform.sizeDelta = new Vector2(Mathp.Round2Nearest(sizeDelta.x, 0.25f), sizeDelta.y); } public void OnRightUp() { resizing = false; OnComplete(); } private void SetPivot(Vector2 pivot) { if (rectTransform == null) return; Vector2 size = rectTransform.rect.size; Vector2 deltaPivot = rectTransform.pivot - pivot; Vector3 deltaPosition = new Vector3(deltaPivot.x * size.x, deltaPivot.y * size.y); rectTransform.pivot = pivot; rectTransform.localPosition -= deltaPosition; } #endregion #region OnEvents private void OnMove() { if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == this.transform.localPosition.x && c.track == GetTrack()).Count > 0) { eligibleToMove = false; } else { eligibleToMove = true; } } private void OnComplete() { entity.length = rectTransform.sizeDelta.x; entity.beat = this.transform.localPosition.x; GameManager.instance.SortEventsList(); entity.track = GetTrack(); } #endregion #region ClickEvents public void OnDown() { if (!selected) { if (Input.GetKey(KeyCode.LeftShift)) { Selections.instance.ShiftClickSelect(this); } else { Selections.instance.ClickSelect(this); } // Selector.instance.Click(this); } } public void OnUp() { if (selected) { isDragging = false; if (eligibleToMove) { OnComplete(); } Cancel(); } } private void Cancel() { eligibleToMove = false; } #endregion #region Selection public void Select() { selected = true; } public void DeSelect() { selected = false; } #endregion #region Extra public void SetColor(int type) { Color c = Color.white; switch (type) { case 0: c = EditorTheme.theme.properties.Layer1Col.Hex2RGB(); break; case 1: c = EditorTheme.theme.properties.Layer2Col.Hex2RGB(); break; case 2: c = EditorTheme.theme.properties.Layer3Col.Hex2RGB(); break; case 3: c = EditorTheme.theme.properties.Layer4Col.Hex2RGB(); break; } // c = new Color(c.r, c.g, c.b, 0.85f); transform.GetChild(0).GetComponent().color = c; if (resizable) { c = new Color(0, 0, 0, 0.35f); transform.GetChild(1).GetChild(0).GetComponent().color = c; transform.GetChild(1).GetChild(1).GetComponent().color = c; transform.GetChild(1).GetChild(2).GetComponent().color = c; } } public int GetTrack() { return (int)(this.transform.localPosition.y / Timeline.instance.LayerHeight()) * -1; } private void OnDestroy() { // better safety net than canada's healthcare system // GameManager.instance.Beatmap.entities.Remove(GameManager.instance.Beatmap.entities.Find(c => c.eventObj = this)); } #endregion } }