using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using Newtonsoft.Json; namespace HeavenStudio.Common { public static class PersistentDataManager { public enum PerfectChallengeType { Off, // no perfect challenge Arcade, // "arcade rule" Legacy, // "legacy rule" On // "megamix rule" } [NonSerialized] public static GameSettings gameSettings; public static void CreateDefaultSettings() { gameSettings = new GameSettings( true, false, 1, GlobalGameManager.DEFAULT_SCREEN_SIZES[1].width, GlobalGameManager.DEFAULT_SCREEN_SIZES[1].height, 0.8f, 512, 48000, true, true, PerfectChallengeType.On, true, false, true, true ); // disable if platform is mac if (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.OSXEditor) gameSettings.discordRPCEnable = false; else gameSettings.discordRPCEnable = true; gameSettings.timingDisplayComponents = new List() { OverlaysManager.TimingDisplayComponent.CreateDefaultDual() }; gameSettings.skillStarComponents = new List() { OverlaysManager.SkillStarComponent.CreateDefault() }; gameSettings.sectionComponents = new List() { OverlaysManager.SectionComponent.CreateDefault() }; SaveSettings(); } public static void LoadSettings() { if (File.Exists(Application.persistentDataPath + "/settings.json")) { string json = File.ReadAllText(Application.persistentDataPath + "/settings.json"); gameSettings = JsonUtility.FromJson(json); } else { GlobalGameManager.IsFirstBoot = true; CreateDefaultSettings(); } } public static void SaveSettings() { string json = JsonUtility.ToJson(gameSettings); // save json to persistentDataPath FileStream file = File.Create(Application.persistentDataPath + "/settings.json"); file.Write(System.Text.Encoding.ASCII.GetBytes(json), 0, json.Length); file.Close(); } public static void SaveTheme(string json) { // save json to persistentDataPath FileStream file = File.Create(Application.persistentDataPath + "/editorTheme.json"); file.Write(System.Text.Encoding.ASCII.GetBytes(json), 0, json.Length); file.Close(); } [Serializable] public struct GameSettings { // default settings constructor public GameSettings( bool showSplash = false, bool isFullscreen = false, int resolutionIndex = 0, int resolutionWidth = 1280, int resolutionHeight = 720, float masterVolume = 0.8f, int dspSize = 512, int sampleRate = 44100, bool editorCursorEnable = true, bool discordRPCEnable = true, PerfectChallengeType perfectChallengeType = PerfectChallengeType.On, bool isMedalOn = true, bool timingDisplayMinMode = false, bool overlaysInEditor = true, bool letterboxBgEnable = true, bool letterboxFxEnable = true, int editorScale = 0, bool scaleWScreenSize = false ) { this.showSplash = showSplash; this.isFullscreen = isFullscreen; this.resolutionIndex = resolutionIndex; this.resolutionWidth = resolutionWidth; this.resolutionHeight = resolutionHeight; this.masterVolume = masterVolume; this.dspSize = dspSize; this.sampleRate = sampleRate; this.editorCursorEnable = editorCursorEnable; if (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.OSXEditor) this.discordRPCEnable = false; else this.discordRPCEnable = true; this.editorScale = editorScale; this.scaleWScreenSize = scaleWScreenSize; this.perfectChallengeType = perfectChallengeType; this.isMedalOn = isMedalOn; this.timingDisplayMinMode = timingDisplayMinMode; this.overlaysInEditor = overlaysInEditor; this.letterboxBgEnable = true; this.letterboxFxEnable = true; this.timingDisplayComponents = new List() { OverlaysManager.TimingDisplayComponent.CreateDefaultDual() }; this.skillStarComponents = new List() { OverlaysManager.SkillStarComponent.CreateDefault() }; this.sectionComponents = new List() { OverlaysManager.SectionComponent.CreateDefault() }; } // Display / Audio Settings public bool showSplash; public bool isFullscreen; public int resolutionIndex; public int resolutionWidth; public int resolutionHeight; public float masterVolume; public int dspSize; public int sampleRate; // Editor Settings public bool editorCursorEnable; public bool discordRPCEnable; public int editorScale; public bool scaleWScreenSize; // Gameplay Settings public PerfectChallengeType perfectChallengeType; public bool isMedalOn; public bool timingDisplayMinMode; public bool overlaysInEditor; public bool letterboxBgEnable; public bool letterboxFxEnable; public List timingDisplayComponents; public List skillStarComponents; public List sectionComponents; } } }