using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_CheerReaders { public class RvlCharacter : MonoBehaviour { Animator BaseAnim; [SerializeField] Animator faceAnim; [SerializeField] GameObject blushLeft; [SerializeField] GameObject blushRight; public bool bookIsWhite = true; public GameObject posterBook; bool bookIsOpen; bool noBop; bool canOpenBook; public bool player; float currentBlushBeat; bool missed; [SerializeField] bool shouldLookDown; CheerReaders game; void Awake() { BaseAnim = GetComponent(); game = CheerReaders.instance; } void Update() { var cond = Conductor.instance; if (cond.isPlaying && !cond.isPaused) { float normalizedBeat = cond.GetPositionFromBeat(currentBlushBeat, 3f); if (normalizedBeat > 1f) { blushLeft.SetActive(false); blushRight.SetActive(false); } if (!game.doingCue && missed) { faceAnim.Play("FaceBlush", 0, 0); } } } public void HappyFace(bool forceIt = false) { if (game.doingCue && !forceIt) return; faceAnim.Play(player ? "FaceItsOnHappy" : "FaceItsOnNPC", 0, 0); } public void Yay() { faceAnim.DoScaledAnimationAsync("FaceYay", 0.5f); BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "WhiteYay" : "BlackYay", 0.5f); } public void ResetFace() { if (faceAnim.IsAnimationNotPlaying()) faceAnim.Play("FaceIdle", 0, 0); } public void ResetPose() { BaseAnim.Play(bookIsWhite ? "WhiteIdle" : "BlackIdle", 0, 0); ResetFace(); } public void Boom() { faceAnim.DoScaledAnimationAsync(player ? "FaceBoom" : "FaceBoomNPC", 0.5f); } public void ItsUpToYou(int count) { switch (count) { case 1: faceAnim.DoScaledAnimationAsync("FaceIts", 0.5f); break; case 2: faceAnim.DoScaledAnimationAsync("FaceUp", 0.5f); break; case 3: faceAnim.DoScaledAnimationAsync("FaceTo", 0.5f); break; case 4: faceAnim.DoScaledAnimationAsync("FaceYou", 0.5f); break; default: faceAnim.DoScaledAnimationAsync("FaceIts", 0.5f); break; } } public void OneTwoThree(int count) { switch (count) { case 1: faceAnim.DoScaledAnimationAsync("FaceOne", 0.5f); break; case 2: faceAnim.DoScaledAnimationAsync("FaceTwo", 0.5f); break; case 3: faceAnim.DoScaledAnimationAsync("FaceThree", 0.5f); break; default: faceAnim.DoScaledAnimationAsync("FaceOne", 0.5f); break; } } public void Bop() { if (noBop) return; if (bookIsOpen) { BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "WhiteBop" : "BlackBop", 0.5f); } else { BaseAnim.DoScaledAnimationAsync("Bop", 0.5f); } } public void Miss() { currentBlushBeat = Conductor.instance.songPositionInBeats; blushLeft.SetActive(true); blushRight.SetActive(true); BaseAnim.Play(bookIsWhite ? "MissWhite" : "MissBlack", 0, 0); noBop = true; missed = true; } public void Stare() { faceAnim.Play(shouldLookDown ? "FaceNPCLook2" : "FaceNPCLook1", 0, 0); } public void FlipBook(bool hit = true) { posterBook.SetActive(false); if (hit) canOpenBook = false; if (bookIsWhite != game.shouldBeBlack && hit && player) { RepositionBook(); return; } BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "WhitetoBlack" : "BlacktoWhite", 0.5f); bookIsWhite = !bookIsWhite; bookIsOpen = true; noBop = false; missed = !hit; } public void RepositionBook() { BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "RepositionToWhite" : "RepositionToBlack", 0.5f); bookIsOpen = true; noBop = false; } public void StartSpinBook() { posterBook.SetActive(false); canOpenBook = true; BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "SpinfromWhite" : "SpinfromBlack", 0.5f); bookIsOpen = true; noBop = false; } public void StopSpinBook() { if (!canOpenBook) return; posterBook.SetActive(true); BaseAnim.DoScaledAnimationAsync("OpenBook", 0.5f); bookIsOpen = true; noBop = false; } } }