using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_CatchyTune { public class Fruit : PlayerActionObject { public bool isPineapple; public float startBeat; public Animator anim; public bool side; public float barelyStart = 0f; public bool smile; public float endSmile; private string soundText; private Minigame.Eligible e = new Minigame.Eligible(); private CatchyTune game; private float beatLength = 4f; private void Awake() { game = CatchyTune.instance; e.gameObject = this.gameObject; var cond = Conductor.instance; var tempo = cond.songBpm; var playbackSpeed = cond.musicSource.pitch; if (isPineapple) beatLength = 8f; if (side) { transform.localScale = new Vector3(-1f, 1f, 1f); } anim.DoScaledAnimation("fruit bounce", startBeat, beatLength + (isPineapple ? 1f : 0.5f)); soundText = "catchyTune/"; if (side) { soundText += "right"; } else { soundText += "left"; } if (isPineapple) { soundText += "Pineapple"; } else { soundText += "Orange"; } game.ScheduleInput(startBeat, beatLength, side ? InputType.STANDARD_DOWN : InputType.DIRECTION_DOWN, CatchFruit, Miss, WayOff); } // minenice: note - needs PlayerActionEvent implementation private void Update() { if (barelyStart > 0f) { anim.DoScaledAnimation("barely", barelyStart, isPineapple ? 2f : 1f); } else { anim.DoScaledAnimation("fruit bounce", startBeat, beatLength + (isPineapple ? 4f : 2f)); } } public static void PlaySound(float startBeat, bool side, bool isPineapple) { string soundText = "catchyTune/"; if (side) { soundText += "right"; } else { soundText += "left"; } if (isPineapple) { soundText += "Pineapple"; } else { soundText += "Orange"; } MultiSound.Sound[] sound; if (isPineapple) { sound = new MultiSound.Sound[] { new MultiSound.Sound(soundText, startBeat + 2f), new MultiSound.Sound(soundText, startBeat + 4f), new MultiSound.Sound(soundText, startBeat + 6f) }; } else { sound = new MultiSound.Sound[] { new MultiSound.Sound(soundText, startBeat + 1f), new MultiSound.Sound(soundText, startBeat + 2f), new MultiSound.Sound(soundText, startBeat + 3f) }; } MultiSound.Play(sound, forcePlay: true); } private void CatchFruit(PlayerActionEvent caller, float state) { if (state <= -1f || state >= 1f) { //near miss (barely) barelyStart = Conductor.instance.songPositionInBeats; game.catchBarely(side); // play near miss animation anim.DoScaledAnimation("barely", barelyStart, isPineapple ? 2f : 1f); BeatAction.New(gameObject, new List() { new BeatAction.Action(barelyStart + (isPineapple ? 2f : 1f), delegate { Destroy(this.gameObject); }), }); } else { Jukebox.PlayOneShotGame(soundText + "Catch"); game.catchSuccess(side, isPineapple, smile, startBeat + beatLength, endSmile); Destroy(this.gameObject); } } private void Miss(PlayerActionEvent caller) { game.catchMiss(side, isPineapple); BeatAction.New(gameObject, new List() { new BeatAction.Action(startBeat + beatLength + (isPineapple ? 3f : 1.5f), delegate { Destroy(this.gameObject); }), }); } private void WayOff(PlayerActionEvent caller) {} // whiffing is handled in the main loop } }