using System; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.PostProcessing; namespace XPostProcessing { [Serializable] [PostProcess(typeof(RapidOldTVVignetteRenderer), PostProcessEvent.AfterStack, "X-PostProcessing/Vignette/RapidOldTVVignette")] public class RapidOldTVVignette : PostProcessEffectSettings { public VignetteTypeParameter vignetteType = new VignetteTypeParameter { value = VignetteType.ClassicMode }; [Range(0.0f, 5.0f)] public FloatParameter vignetteIndensity = new FloatParameter { value = 1f }; public Vector2Parameter vignetteCenter = new Vector2Parameter { value = new Vector2(0.5f, 0.5f) }; [ColorUsageAttribute(true, true, 0f, 20f, 0.125f, 3f)] public ColorParameter vignetteColor = new ColorParameter { value = new Color(0.1f, 0.8f, 1.0f) }; } public sealed class RapidOldTVVignetteRenderer : PostProcessEffectRenderer { private Shader shader; private const string PROFILER_TAG = "X-RapidOldTVVignette"; public override void Init() { shader = Shader.Find("Hidden/X-PostProcessing/RapidOldTVVignette"); } public override void Release() { base.Release(); } public override void Render(PostProcessRenderContext context) { CommandBuffer cmd = context.command; PropertySheet sheet = context.propertySheets.Get(shader); cmd.BeginSample(PROFILER_TAG); sheet.properties.SetFloat("_VignetteIndensity", settings.vignetteIndensity); sheet.properties.SetVector("_VignetteCenter", settings.vignetteCenter); if (settings.vignetteType.value == VignetteType.ColorMode) { sheet.properties.SetVector("_VignetteColor", settings.vignetteColor); } context.command.BlitFullscreenTriangle(context.source, context.destination, sheet, (int)settings.vignetteType.value); cmd.EndSample(PROFILER_TAG); } } }