using UnityEngine; // this is a script for testing namespace RhythmHeavenMania.Tests { public class WTF : MonoBehaviour { private void Update() { this.gameObject.transform.rotation = Quaternion.Euler(0, 0, Mathf.Lerp(0, 360, Conductor.instance.loopPositionInAnalog)); print(Conductor.instance.loopPositionInAnalog); } } }