using System.Collections; using System.Collections.Generic; using UnityEngine; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.KarateMan { public class KarateMan : Minigame { public GameObject Pot, Bomb; public KarateJoe KarateJoe; public static KarateMan instance { get; set; } public Sprite[] ObjectSprites; public List BGSprites; public SpriteRenderer BGSprite; private bool bgEnabled; private int newBeat; [System.Serializable] public class BGSpriteC { public List Sprites; } private void Awake() { instance = this; } private void Update() { if (bgEnabled) { if (Conductor.instance.songPositionInBeats > newBeat) { if (newBeat % 2 == 0) BGSprite.sprite = BGSprites[0].Sprites[1]; else BGSprite.sprite = BGSprites[0].Sprites[2]; newBeat++; } } } public void BGFXOn() { bgEnabled = true; newBeat = Mathf.RoundToInt(Conductor.instance.songPositionInBeats); } public void BGFXOff() { bgEnabled = false; BGSprite.sprite = BGSprites[0].Sprites[0]; } public void Shoot(float beat, int type) { GameObject pot = Instantiate(Pot); pot.transform.parent = Pot.transform.parent; Pot p = pot.GetComponent(); pot.SetActive(true); p.startBeat = beat; p.createBeat = beat; p.isThrown = true; p.type = type; p.Sprite.GetComponent().sprite = ObjectSprites[type]; switch (type) { case 0: Jukebox.PlayOneShotGame("karateman/objectOut"); p.hitSnd = "karateman/potHit"; break; case 1: Jukebox.PlayOneShotGame("karateman/lightbulbOut"); p.hitSnd = "karateman/lightbulbHit"; break; case 2: Jukebox.PlayOneShotGame("karateman/objectOut"); p.hitSnd = "karateman/rockHit"; break; case 3: Jukebox.PlayOneShotGame("karateman/objectOut"); p.hitSnd = "karateman/soccerHit"; break; case 4: p.kick = true; Jukebox.PlayOneShotGame("karateman/barrelOutKicks"); p.hitSnd = "karateman/barrelBreak"; GameObject pks = new GameObject(); pks.AddComponent().startBeat = beat; pks.transform.parent = this.transform.parent; break; } } public void Bop() { KarateJoe.anim.Play("Bop", 0, 0); } } }