using System.Collections; using System.Collections.Generic; using UnityEngine; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.KarateMan { public class KarateJoe : MonoBehaviour { public Animator anim; private int currentHitInList = 0; public GameObject HitEffect; [Header("Particles")] public ParticleSystem HitParticle; public ParticleSystem RockParticle; public GameObject BulbHit; public bool hitBarrel = false; private Coroutine kickC; private float barrelBeat; private bool inCombo; private bool hitCombo; private float comboBeat; public List currentComboPots = new List(); private int comboPotIndex; private int currentComboHitInList; private int comboIndex; public static KarateJoe instance { get; set; } private void Start() { instance = this; anim = GetComponent(); } private void Update() { if (inCombo) { float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(comboBeat, 1); if (hitCombo) { if (currentComboPots[comboPotIndex] == null) return; } else { normalizedBeat += 1; } if (normalizedBeat >= 1 && comboIndex < 1) { if (hitCombo) { currentComboPots[comboPotIndex].Hit(); HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); comboPotIndex++; Jukebox.PlayOneShotGame("karateman/comboHit1"); } else { Jukebox.PlayOneShotGame("karateman/swingNoHit"); } comboIndex++; AnimPlay("PunchLeft"); } else if (normalizedBeat >= 1.25f && comboIndex < 2) { if (hitCombo) { currentComboPots[comboPotIndex].Hit(); HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); comboPotIndex++; Jukebox.PlayOneShotGame("karateman/comboHit1"); } else { Jukebox.PlayOneShotGame("karateman/swingNoHit_Alt"); } comboIndex++; AnimPlay("PunchRight"); } else if (normalizedBeat >= 1.5f && comboIndex < 3) { if (hitCombo) { currentComboPots[comboPotIndex].Hit(); HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); comboPotIndex++; Jukebox.PlayOneShotGame("karateman/comboHit2"); } comboIndex++; AnimPlay("ComboCrouch"); } else if (normalizedBeat >= 1.75f && comboIndex < 4) { if (hitCombo) { currentComboPots[comboPotIndex].Hit(); HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); comboPotIndex++; Jukebox.PlayOneShotGame("karateman/comboHit3"); } else { Jukebox.PlayOneShotGame("karateman/comboMiss"); } comboIndex++; AnimPlay("ComboKick"); } else if (normalizedBeat >= 2f && comboIndex < 5) { if (hitCombo) { currentComboPots[comboPotIndex].Hit(); HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); comboPotIndex++; Jukebox.PlayOneShotGame("karateman/comboHit3"); } comboIndex++; AnimPlay("ComboCrouchPunch"); } else if (normalizedBeat >= 2.05f) { if (hitCombo) { if (PlayerInput.AltPressedUp()) { ComboPow(); } } else { // fail anim AnimPlay("ComboMiss"); ResetCombo(); } } } else { if (PlayerInput.AltPressed()) { Combo(); } } if (hitBarrel) { if (PlayerInput.PressedUp()) { if (kickC != null) StopCoroutine(kickC); hitBarrel = false; AnimPlay("Kick"); } if (Conductor.instance.songPositionInBeats > barrelBeat + 3) { if (kickC != null) StopCoroutine(kickC); hitBarrel = false; // should be inebetween for this AnimPlay("Idle"); } } else { if (PlayerInput.Pressed() && !inCombo) { Swing(); } } } private void Combo() { var EligibleHits = KarateMan.instance.EligibleCombos; bool canHit = (EligibleHits.Count > 0) && (currentComboHitInList < EligibleHits.Count); if (canHit) { if (KarateMan.instance.EligibleCombos[currentComboHitInList].perfect) { comboBeat = EligibleHits[currentComboHitInList].createBeat; hitCombo = true; // Debug.Break(); } else { comboBeat = Conductor.instance.songPositionInBeats; hitCombo = false; } } else { comboBeat = Conductor.instance.songPositionInBeats; hitCombo = false; } inCombo = true; } private void ComboPow() { if (!hitCombo || !inCombo || !hitCombo && !inCombo) return; anim.Play("Pow", 0, 0); if (currentComboPots[comboPotIndex].state.perfect) { BarrelDestroy(currentComboPots[comboPotIndex], true); HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); Destroy(currentComboPots[comboPotIndex].gameObject); Jukebox.PlayOneShotGame("karateman/comboHit4"); } else { Jukebox.PlayOneShot("miss"); currentComboPots[comboPotIndex].Miss(); } ResetCombo(); } private void ResetCombo() { hitCombo = false; inCombo = false; comboPotIndex = 0; comboIndex = 0; currentComboHitInList = 0; currentComboPots.Clear(); } private IEnumerator PrepareKick() { barrelBeat = Conductor.instance.songPositionInBeats; hitBarrel = true; yield return new WaitForSeconds(0.17f); AnimPlay("KickPrepare"); } private void Swing() { var EligibleHits = KarateMan.instance.EligibleHits; bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count); bool punchLeft = true; int events = KarateMan.instance.MultipleEventsAtOnce(); for (int pt = 0; pt < events; pt++) { if (canHit) { Pot p = EligibleHits[currentHitInList].gameObject.GetComponent(); if (p.type == 2 || p.type == 3 || p.type == 4) { punchLeft = false; } else { punchLeft = true; } if (KarateMan.instance.EligibleHits[currentHitInList].perfect) { Jukebox.PlayOneShotGame(p.hitSnd); p.Hit(); HitEffectF(HitEffect.transform.localPosition); switch (p.type) { case 0: // HitParticle.Play(); break; case 1: GameObject bulbHit = Instantiate(BulbHit); bulbHit.transform.parent = BulbHit.transform.parent; bulbHit.SetActive(true); Destroy(bulbHit, 0.7f); break; case 2: // RockParticle.Play(); break; case 4: if (kickC != null) StopCoroutine(kickC); kickC = StartCoroutine(PrepareKick()); BarrelDestroy(p, false); break; } } else { Jukebox.PlayOneShot("miss"); p.Miss(); } p.isEligible = false; p.RemoveObject(currentHitInList); } } if (!canHit) Jukebox.PlayOneShotGame("karateman/swingNoHit"); if (punchLeft) AnimPlay("PunchLeft"); else AnimPlay("PunchRight"); } public void HitEffectF(Vector3 pos) { GameObject hit = Instantiate(HitEffect); hit.transform.parent = HitEffect.transform.parent; hit.transform.localPosition = pos; hit.SetActive(true); Destroy(hit, 0.06f); } public void AnimPlay(string name) { anim.Play(name, 0, 0); anim.speed = 1; } private void BarrelDestroy(Pot p, bool combo) { for (int i = 0; i < 8; i++) { GameObject be = new GameObject(); be.transform.localPosition = p.Holder.transform.localPosition; be.transform.parent = this.transform.parent; be.transform.localScale = p.Holder.transform.localScale; BarrelDestroyEffect bde = be.AddComponent(); Vector3 pos = be.transform.localPosition; SpriteRenderer sprite = be.AddComponent(); bde.shadow = Instantiate(p.Shadow, transform.parent); bde.shadow.transform.position = p.Shadow.transform.position; bde.shadow.transform.localScale = p.Shadow.transform.lossyScale; bde.index = i; bde.combo = combo; switch (i) { case 0: be.transform.localPosition = new Vector3(pos.x, pos.y + 1.25f); sprite.sortingOrder = 35; bde.spriteIndex = 3; break; case 1: be.transform.localPosition = new Vector3(pos.x, pos.y + -0.55f); sprite.sortingOrder = 31; bde.spriteIndex = 3; break; case 2: be.transform.localPosition = new Vector3(pos.x - 0.8f, pos.y + 0.45f); sprite.sortingOrder = 32; bde.spriteIndex = 0; break; case 3: be.transform.localPosition = new Vector3(pos.x - 0.5f, pos.y + 0.45f); sprite.sortingOrder = 33; bde.spriteIndex = 1; break; case 4: be.transform.localPosition = new Vector3(pos.x, pos.y + 0.45f); sprite.sortingOrder = 34; bde.spriteIndex = 2; break; case 5: be.transform.localPosition = new Vector3(pos.x + 0.5f, pos.y + 0.45f); sprite.sortingOrder = 33; sprite.flipX = true; bde.spriteIndex = 1; break; case 6: be.transform.localPosition = new Vector3(pos.x + 0.8f, pos.y + 0.45f); sprite.sortingOrder = 32; sprite.flipX = true; bde.spriteIndex = 0; break; case 7: be.transform.localPosition = new Vector3(pos.x, pos.y + 1.25f); sprite.sortingOrder = 39; bde.spriteIndex = 4; break; } } } } }