///
/// Tool script taken from the UI source as it's set to Internal for some reason. So to use in the extensions project it is needed here also.
///
///
namespace UnityEngine.UI.Extensions
{
internal static class SetPropertyUtility
{
public static bool SetColor(ref Color currentValue, Color newValue)
{
if (currentValue.r == newValue.r && currentValue.g == newValue.g && currentValue.b == newValue.b && currentValue.a == newValue.a)
return false;
currentValue = newValue;
return true;
}
public static bool SetStruct(ref T currentValue, T newValue) where T: struct
{
if (currentValue.Equals(newValue))
return false;
currentValue = newValue;
return true;
}
public static bool SetClass(ref T currentValue, T newValue) where T: class
{
if ((currentValue == null && newValue == null) || (currentValue != null && currentValue.Equals(newValue)))
return false;
currentValue = newValue;
return true;
}
}
}