using UnityEngine; using UnityEngine.UI; using TMPro; using HeavenStudio; using static JSL; namespace HeavenStudio.Editor { public class ControllerSettings : MonoBehaviour { [SerializeField] private TMP_Text numConnectedLabel; [SerializeField] private TMP_Text currentControllerLabel; public void SearchAndConnectControllers() { int connected = PlayerInput.InitJoyShocks(); numConnectedLabel.text = "Connected: " + connected; //do this better currentControllerLabel.text = "Current Controller: " + PlayerInput.GetJoyShockName(0); } } }