using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RhythmHeavenMania.Common { public class Billboard : MonoBehaviour { public float fixedSize = 0.03f; public bool constantScale = false; private Camera cam; private void Start() { cam = GameManager.instance.GameCamera; } private void LateUpdate() { this.transform.rotation = cam.transform.rotation; if (constantScale) { var distance = (cam.transform.position - this.transform.position).magnitude; var size = distance * fixedSize * cam.fieldOfView; this.transform.localScale = Vector3.one * size; transform.forward = transform.position - cam.transform.position; } } } }