using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class AgbBatterLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("spaceball", "Spaceball", "00A518", false, false, new List() { new GameAction("shoot", "Pitch Ball") { function = delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity["type"]); }, defaultLength = 2, parameters = new List() { new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot") } }, new GameAction("shootHigh", "Pitch High Ball") { function = delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity["type"]); }, defaultLength = 3, parameters = new List() { new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot") } }, new GameAction("costume", "Change Batter Costume") { function = delegate { Spaceball.instance.Costume(eventCaller.currentEntity["type"]); }, parameters = new List() { new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to") } }, new GameAction("alien", "Show Alien") { function = delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat); } }, new GameAction("camera", "Zoom Camera") { function = delegate { Spaceball.instance.OverrideCurrentZoom(); }, defaultLength = 4, resizable = true, parameters = new List() { new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "The camera's zoom level (Lower value = Zoomed in)"), new Param("ease", EasingFunction.Ease.Linear, "Ease", "The easing function to use while zooming") } }, new GameAction("prepare dispenser", "Dispenser Prepare") { function = delegate { Spaceball.instance.PrepareDispenser(); }, }, }); } } } namespace HeavenStudio.Games { using Scripts_Spaceball; public class Spaceball : Minigame { public enum BallType { Baseball, Onigiri } public enum CostumeType { Standard, Bunny, SphereHead } public GameObject Ball; public GameObject BallsHolder; public GameObject Dispenser; public GameObject Dust; private float lastCamDistance; private float currentZoomCamBeat; private float currentZoomCamLength; private float currentZoomCamDistance; private int currentZoomIndex; public Sprite[] Balls; private List allCameraEvents = new List(); public Alien alien; private EasingFunction.Ease lastEase; public static Spaceball instance { get; set; } public override void OnGameSwitch(float beat) { for (int i = 1; i < BallsHolder.transform.childCount; i++) Destroy(BallsHolder.transform.GetChild(i).gameObject); GameCamera.instance.camera.orthographic = false; if (EligibleHits.Count > 0) EligibleHits.RemoveRange(0, EligibleHits.Count); } public override void OnTimeChange() { UpdateCameraZoom(); } private void Awake() { instance = this; var camEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "camera" }); List tempEvents = new List(); for (int i = 0; i < camEvents.Count; i++) { if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeats) { tempEvents.Add(camEvents[i]); } } allCameraEvents = tempEvents; UpdateCameraZoom(); // can't believe this shit actually works } private void Update() { if (allCameraEvents.Count > 0) { if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) { if (Conductor.instance.songPositionInBeats >= allCameraEvents[currentZoomIndex].beat) { UpdateCameraZoom(); currentZoomIndex++; } } float normalizedBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, currentZoomCamLength); if (normalizedBeat >= 0) { if (normalizedBeat > 1) { GameCamera.additionalPosition = new Vector3(0, 0, currentZoomCamDistance + 10); } else { if (currentZoomCamLength < 0) { GameCamera.additionalPosition = new Vector3(0, 0, currentZoomCamDistance + 10); } else { EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase); float newPosZ = func(lastCamDistance + 10, currentZoomCamDistance + 10, normalizedBeat); GameCamera.additionalPosition = new Vector3(0, 0, newPosZ); } } } else { // ? GameCamera.additionalPosition = new Vector3(0, 0, 0); } } } private void UpdateCameraZoom() { if (allCameraEvents.Count == 0) currentZoomCamDistance = -10; if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) { if (currentZoomIndex - 1 >= 0) lastCamDistance = allCameraEvents[currentZoomIndex - 1]["valA"] * -1; else { if (currentZoomIndex == 0) lastCamDistance = -10; else lastCamDistance = allCameraEvents[0]["valA"] * -1; } currentZoomCamBeat = allCameraEvents[currentZoomIndex].beat; currentZoomCamLength = allCameraEvents[currentZoomIndex].length; float dist = allCameraEvents[currentZoomIndex]["valA"] * -1; if (dist > 0) currentZoomCamDistance = 0; else currentZoomCamDistance = dist; lastEase = (EasingFunction.Ease) allCameraEvents[currentZoomIndex]["ease"]; } } public void OverrideCurrentZoom() { // lastCamDistance = GameCamera.instance.camera.transform.localPosition.z; } public void Shoot(float beat, bool high, int type) { GameObject ball = Instantiate(Ball); ball.transform.parent = Ball.transform.parent; ball.SetActive(true); ball.GetComponent().startBeat = beat; if (high) { ball.GetComponent().high = true; Jukebox.PlayOneShotGame("spaceball/longShoot"); } else { Jukebox.PlayOneShotGame("spaceball/shoot"); } if (type == 1) { ball.GetComponent().Sprite.sprite = Balls[1]; } Dispenser.GetComponent().Play("DispenserShoot", 0, 0); } public void PrepareDispenser() { Dispenser.GetComponent().Play("DispenserPrepare", 0, 0); } public void Costume(int type) { SpaceballPlayer.instance.SetCostume(type); } } }