using System.Collections; using System.Collections.Generic; using UnityEngine; public class NtrIdolAri : MonoBehaviour { [Header("Objects")] public ParticleSystem idolClapEffect; public ParticleSystem idolWinkEffect; public ParticleSystem idolKissEffect; public ParticleSystem idolWinkArrEffect; [Header("References")] public Material coreMat; public void ClapParticle() { idolClapEffect.Play(); } public void WinkParticle() { idolWinkEffect.Play(); } public void KissParticle() { idolKissEffect.Play(); } public void WinkArrangeParticle() { idolWinkArrEffect.Play(); } public void ToSpot(bool unspot = true) { if (unspot) coreMat.SetColor("_AddColor", new Color(0, 0, 0, 0)); else coreMat.SetColor("_AddColor", new Color(0, 100/255f, 200/255f, 0)); } }