using System.Collections.Generic; using UnityEngine; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.DJSchool { public class DJSchool : Minigame { public enum DJVoice { Standard, Cool, Hyped } [Header("Components")] [SerializeField] private Student student; [SerializeField] private GameObject djYellow; private Animator djYellowAnim; [SerializeField] private SpriteRenderer headSprite; [SerializeField] private Sprite[] headSprites; [Header("Properties")] public GameEvent bop = new GameEvent(); private bool djYellowHolding; public static DJSchool instance { get; private set; } private void Awake() { instance = this; } private void Start() { djYellowAnim = djYellow.GetComponent(); } private void Update() { var cond = Conductor.instance; if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) { if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length) { if (student.anim.IsAnimationNotPlaying()) { if (student.isHolding) { student.anim.Play("HoldBop", 0, 0); } else { student.anim.Play("IdleBop", 0, 0); } } if (djYellowAnim.IsAnimationNotPlaying()) { var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0); if (yellowState.IsName("Hey")) { PostScratchoFace(); } if (djYellowHolding) { djYellowAnim.Play("HoldBop", 0, 0); } else { // todo: split between left and right bop based on beat djYellowAnim.Play("IdleBop", 0, 0); } } } } } public void Bop(float beat, float length) { bop.startBeat = beat; bop.length = length; } public void BreakCmon(float beat, int type) { if (djYellowHolding) return; string[] sounds = new string[] { }; switch (type) { case 0: sounds = new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" }; break; case 1: sounds = new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" }; break; case 2: sounds = new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" }; break; } MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound(sounds[0], beat), new MultiSound.Sound(sounds[1], beat + 1f - (0.030f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch), new MultiSound.Sound(sounds[2], beat + 2f), }); BeatAction.New(djYellow, new List() { new BeatAction.Action(beat, delegate { djYellow.GetComponent().Play("BreakCmon", 0, 0); }), new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent().Play("BreakCmon", 0, 0); SetupCue(beat, false); }), new BeatAction.Action(beat + 2f, delegate { djYellow.GetComponent().Play("Hold", 0, 0); djYellowHolding = true; }), }); } public void AndStop(float beat) { if (djYellowHolding) return; MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("djSchool/andStop1", beat), new MultiSound.Sound("djSchool/andStop2", beat + .5f - (0.1200f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch), new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f), }); BeatAction.New(djYellow, new List() { new BeatAction.Action(beat + 0.5f, delegate { djYellow.GetComponent().Play("BreakCmon", 0, 0); SetupCue(beat - 0.5f, false); }), new BeatAction.Action(beat + 1.5f, delegate { djYellow.GetComponent().Play("Hold", 0, 0); djYellowHolding = true; }), }); } public void ScratchoHey(float beat, int type) { string[] sounds = new string[] { }; if (type == 0) { sounds = new string[] { "djSchool/scratchoHey1", "djSchool/scratchoHey2", "djSchool/scratchoHey3", "djSchool/scratchoHey4", "djSchool/hey" }; } else if (type == 1) { sounds = new string[] { "djSchool/scratchoHeyAlt1", "djSchool/scratchoHeyAlt2", "djSchool/scratchoHeyAlt3", "djSchool/scratchoHeyAlt4", "djSchool/heyAlt" }; } else if (type == 2) { sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/scratchoHeyLoud3", "djSchool/scratchoHeyLoud4", "djSchool/heyLoud" }; } MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound(sounds[0], beat), new MultiSound.Sound(sounds[1], beat + .25f), new MultiSound.Sound(sounds[2], beat + .5f), new MultiSound.Sound(sounds[3], beat + 1f - (0.0500f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch), new MultiSound.Sound(sounds[4], beat + 2f - (0.070f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch), }); BeatAction.New(djYellow, new List() { new BeatAction.Action(beat, delegate { djYellow.GetComponent().Play("Scratcho", 0, 0); }), new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent().Play("Scratcho2", 0, 0); SetupCue(beat, true); }), new BeatAction.Action(beat + 2.05f, delegate { djYellow.GetComponent().Play("Hey", 0, 0); djYellowHolding = false; }), }); } void SetupCue(float beat, bool swipe) { if (swipe) student.swipeBeat = beat; else student.holdBeat = beat; student.eligible = true; student.ResetState(); } public void SetDJYellowHead(int type, bool resetAfterBeats = false) { headSprite.sprite = headSprites[type]; if (resetAfterBeats) { BeatAction.New(djYellow, new List() { new BeatAction.Action(Mathf.Floor(Conductor.instance.songPositionInBeats) + 2f, delegate { var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0); if (yellowState.IsName("Idle") || yellowState.IsName("IdleBop") || yellowState.IsName("IdleBop2") || yellowState.IsName("BreakCmon")) { SetDJYellowHead(0); } }) }); } } public void PostScratchoFace() { if (student.missed) { student.missed = false; SetDJYellowHead(3, true); } else { SetDJYellowHead(2, true); } } } }