using System.Collections; using System.Collections.Generic; using UnityEngine; using NaughtyBezierCurves; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.SpaceSoccer { public class Ball : MonoBehaviour { [Header("Components")] [SerializeField] private Kicker kicker; [SerializeField] private GameObject holder; [SerializeField] private GameObject spriteHolder; [Space(10)] [SerializeField] private BezierCurve3D dispenseCurve; [SerializeField] private BezierCurve3D kickCurve; [SerializeField] private BezierCurve3D highKickCurve; [SerializeField] private BezierCurve3D toeCurve; [Header("Properties")] public float dispensedBeat = 0; public bool dispensing; public int hitTimes; private float lastSpriteRot; public bool canKick; public GameEvent kicked = new GameEvent(); public GameEvent highKicked = new GameEvent(); public GameEvent toe = new GameEvent(); private bool lastKickLeft; public void Kick() { Jukebox.PlayOneShotGame("spaceSoccer/ballHit"); lastSpriteRot = spriteHolder.transform.eulerAngles.z; dispensing = false; kicked.enabled = true; kicked.startBeat = Conductor.instance.songPositionInBeats; // kicked.startBeat = dispensedBeat + 2 + hitTimes; hitTimes++; lastKickLeft = kicker.kickLeft; if (kicker.kickLeft) { kickCurve.transform.localScale = new Vector3(-1, 1); } else { kickCurve.transform.localScale = new Vector3(1, 1); } kickCurve.KeyPoints[0].transform.position = holder.transform.position; } public void HighKick() { lastSpriteRot = spriteHolder.transform.eulerAngles.z; dispensing = false; kicked.enabled = false; highKicked.enabled = true; highKicked.startBeat = Conductor.instance.songPositionInBeats; highKickCurve.KeyPoints[0].transform.position = holder.transform.position; } public void Toe() { lastSpriteRot = spriteHolder.transform.eulerAngles.z; highKicked.enabled = false; kicked.enabled = false; toe.enabled = true; toe.startBeat = Conductor.instance.songPositionInBeats; toeCurve.KeyPoints[0].transform.position = holder.transform.position; } private void Update() { if (dispensing) { float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(dispensedBeat, 2.5f); holder.transform.position = dispenseCurve.GetPoint(normalizedBeatAnim); spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim)); /*if (PlayerInput.Pressed()) { if (state.perfect) { Kick(); } }*/ } else if (kicked.enabled) { float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(kicked.startBeat, 1.5f); holder.transform.position = kickCurve.GetPoint(normalizedBeatAnim); if (!lastKickLeft) { spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot - 360f, normalizedBeatAnim)); } else { spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim)); } /*if (PlayerInput.Pressed()) { if (state.perfect) { if (kicker.canHighKick) { HighKick(); } else if (kicker.canKick) { Kick(); } // print(normalizedBeat); } }*/ } else if (highKicked.enabled) { float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(highKicked.startBeat, 1.85f); holder.transform.position = highKickCurve.GetPoint(normalizedBeatAnim); spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -460f, normalizedBeatAnim)); // if (state.perfect) Debug.Break(); /*if (PlayerInput.Pressed()) { kickPrepare = true; kicker.Kick(this); } if (kickPrepare) { if (PlayerInput.PressedUp()) { if (state.perfect) { Toe(); } } }*/ } else if (toe.enabled) { float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(toe.startBeat, 1.85f); holder.transform.position = toeCurve.GetPoint(normalizedBeatAnim); spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -860f, normalizedBeatAnim)); } } } }