using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine.EventSystems; namespace HeavenStudio.Common { public class LeftClickTMP_Dropdown : TMP_Dropdown { public override void OnPointerClick(PointerEventData eventData) { if (eventData.button == PointerEventData.InputButton.Right) return; base.OnPointerClick(eventData); } } }