using System.Collections; using System.Collections.Generic; using UnityEngine; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.KarateMan { public class KarateMan : Minigame { public enum LightBulbType { Normal, Blue, Yellow, Custom } public enum BackgroundType { Yellow, Fushia, Blue, Red, Orange, Pink, Custom } public enum ShadowType { Tinted, Custom } public Color[] LightBulbColors; public Color[] BackgroundColors; public Color[] ShadowColors; public static Color ShadowBlendColor = new Color(195f / 255f, 48f / 255f, 2f / 255f); const float hitVoiceOffset = 0.042f; public GameObject Pot, Bomb; public KarateJoe KarateJoe; public List EligibleCombos = new List(); public static KarateMan instance { get; set; } public Sprite[] ObjectSprites; public Sprite[] BarrelSprites; public List BGSprites; public SpriteRenderer BGSprite; public SpriteRenderer BGFXSprite; public BackgroundType BGType = BackgroundType.Yellow; public Color BGColor; public ShadowType Shadow = ShadowType.Tinted; public Color ShadowColor = Color.black; private float newBeat; public GameEvent bop = new GameEvent(); public GameEvent prepare = new GameEvent(); private float bgBeat; public GameObject comboRef; public GameObject HIT3Ref; public Sprite[] Numbers; [System.Serializable] public class BGSpriteC { public List Sprites; } private void Awake() { instance = this; BGType = 0; BGColor = BackgroundColors[0]; Shadow = 0; } public override void OnGameSwitch() { base.OnGameSwitch(); SetBackgroundColor((int)BGType, (int)Shadow, BGColor, ShadowColor); } public void Combo(float beat) { comboRef.GetComponent().enabled = true; comboRef.GetComponent().Play("comboRef"); Jukebox.PlayOneShotGame("karateman/barrelOutCombos"); Shoot(beat, 0, true, "PotCombo1", 0, new Vector2(-0.94f, -2.904f)); Shoot(beat + 0.25f, 0, true, "PotCombo2", 1, new Vector2(-0.94f, -2.904f)); Shoot(beat + 0.5f, 0, true, "PotCombo3", 2, new Vector2(-0.776f, -3.162f)); Shoot(beat + 0.75f, 0, true, "PotCombo4", 3, new Vector2(1.453f, -3.162f)); Shoot(beat + 1f, 0, true, "PotCombo5", 4, new Vector2(0.124f, -3.123f)); Shoot(beat + 1.5f, 4, true, "PotCombo6", 5, new Vector2(-1.333f, -2.995f)); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/punchy1", beat + 1f), new MultiSound.Sound("karateman/punchy2", beat + 1.25f), new MultiSound.Sound("karateman/punchy3", beat + 1.5f), new MultiSound.Sound("karateman/punchy4", beat + 1.75f), new MultiSound.Sound("karateman/ko", beat + 2f), new MultiSound.Sound("karateman/pow", beat + 2.5f) }); } public void Shoot(float beat, int type, bool combo = false, string throwAnim = "", int comboIndex = 0, Vector2 endShadowPos = new Vector2(), UnityEngine.Color tint = default) { GameObject pot = Instantiate(Pot); pot.transform.parent = Pot.transform.parent; if (KarateJoe.instance.anim.IsAnimationNotPlaying()) KarateJoe.instance.SetHead(0); Pot p = pot.GetComponent(); pot.SetActive(true); p.startBeat = beat; p.createBeat = beat; p.isThrown = true; p.type = type; p.Sprite.GetComponent().sprite = ObjectSprites[type]; if (combo) { p.comboIndex = comboIndex; p.throwAnim = throwAnim; p.combo = true; KarateJoe.currentComboPots.Add(p); p.endShadowThrowPos = endShadowPos; } else { p.throwAnim = "PotThrow"; string outSnd = ""; switch (type) { case 0: if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f) outSnd = "karateman/objectOut"; else outSnd = "karateman/offbeatObjectOut"; p.hitSnd = "karateman/potHit"; break; case 1: outSnd = "karateman/lightbulbOut"; p.hitSnd = "karateman/lightbulbHit"; if (tint != default && tint != Color.black) { p.BulbLightSprite.SetActive(true); p.BulbLightSprite.GetComponent().color = tint; } break; case 2: if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f) outSnd = "karateman/objectOut"; else outSnd = "karateman/offbeatObjectOut"; p.hitSnd = "karateman/rockHit"; break; case 3: if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f) outSnd = "karateman/objectOut"; else outSnd = "karateman/offbeatObjectOut"; p.hitSnd = "karateman/soccerHit"; break; case 4: p.kick = true; outSnd = "karateman/barrelOutKicks"; p.hitSnd = "karateman/barrelBreak"; MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/punchKick1", beat + 1f), new MultiSound.Sound("karateman/punchKick2", beat + 1.5f), new MultiSound.Sound("karateman/punchKick3", beat + 1.75f), new MultiSound.Sound("karateman/punchKick4", beat + 2.25f) }); break; case 6: outSnd = "karateman/objectOut"; p.hitSnd = "karateman/tacobell"; break; } p.endShadowThrowPos = new Vector2(-1.036f, -2.822f); Jukebox.PlayOneShotGame(outSnd); } } List cuedVoices = new List(); // "Hit" voices cued in advance are stored here so they aren't called multiple times in Update(). private void Update() { if (Conductor.instance.ReportBeat(ref newBeat)) { if (BGFXSprite.enabled) { if (bgBeat % 2 == 0) { BGFXSprite.sprite = BGSprites[0].Sprites[0]; } else { BGFXSprite.sprite = BGSprites[0].Sprites[1]; } bgBeat++; } } if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) { if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length) { if (KarateJoe.anim.IsAnimationNotPlaying()) KarateJoe.anim.Play("Bop", 0, 0); } } if (prepare.length > 0) { if (Conductor.instance.songPositionInBeats >= prepare.startBeat && Conductor.instance.songPositionInBeats < prepare.startBeat + prepare.length) { if (KarateJoe.anim.IsAnimationNotPlaying()) KarateJoe.AnimPlay("Prepare"); } else { KarateJoe.AnimPlay("Idle"); prepare.length = 0; } } // Call "hit" voice slightly early to account for sound offset. var hitVoiceEvents = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "karateman/hit3" || c.datamodel == "karateman/hit4"); for (int i = 0; i < hitVoiceEvents.Count; i++) { var hitEvent = hitVoiceEvents[i]; var timeToEvent = hitEvent.beat - Conductor.instance.songPositionInBeats; if (timeToEvent <= 1f && timeToEvent > 0f && !cuedVoices.Contains(hitEvent)) { cuedVoices.Add(hitEvent); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/hit", hitEvent.beat - hitVoiceOffset * Conductor.instance.songBpm / 60f) }); } } } public void BGFXOn() { BGFXSprite.enabled = true; } public void BGFXOff() { BGFXSprite.enabled = false; } public void SetBackgroundColor(int type, int shadowType, Color backgroundColor, Color shadowColor) { BGType = (BackgroundType)type; BGColor = backgroundColor; BGSprite.color = backgroundColor; Shadow = (ShadowType)shadowType; ShadowColor = shadowColor; } public void Bop(float beat, float length) { bop.length = length; bop.startBeat = beat; } public void Hit3(float beat) { MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/three", beat + 0.5f) }); GameObject hit3 = Instantiate(HIT3Ref, this.transform); hit3.transform.GetChild(0).GetChild(1).GetComponent().sprite = Numbers[2]; BeatAction.New(hit3, new List() { new BeatAction.Action(beat + 0.5f, delegate { hit3.transform.GetChild(0).gameObject.SetActive(true); }), new BeatAction.Action(beat + 4.5f, delegate { Destroy(hit3); }) }); } public void Hit4(float beat) { MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/four", beat + 0.5f) }); GameObject hit4 = Instantiate(HIT3Ref, this.transform); hit4.transform.GetChild(0).GetChild(1).GetComponent().sprite = Numbers[3]; BeatAction.New(hit4, new List() { new BeatAction.Action(beat + 0.5f, delegate { hit4.transform.GetChild(0).gameObject.SetActive(true); }), new BeatAction.Action(beat + 4.5f, delegate { Destroy(hit4); }) }); } public void Prepare(float beat, float length) { prepare.startBeat = beat; prepare.length = length; } public void CreateBomb(Transform parent, Vector2 scale, ref GameObject shadow) { GameObject bomb = Instantiate(Bomb, parent); bomb.SetActive(true); bomb.transform.localScale = scale; shadow.transform.parent = bomb.transform; shadow.transform.SetAsLastSibling(); bomb.GetComponent().shadow = shadow; } public Color GetShadowColor() { if(Shadow == ShadowType.Custom) { return ShadowColor; } else if(BGType < BackgroundType.Custom) { return ShadowColors[(int)BGType]; } return Color.LerpUnclamped(BGColor, ShadowBlendColor, 0.45f); } } }