using UnityEngine;
namespace Rellac.Windows
{
///
/// Contains a reference to all GUIWindowHandle objects below this Transform for ease of referencing
///
public class GUIBorderParent : MonoBehaviour
{
private GUIWindowHandle[] handles;
// Use this for initialization
void Start()
{
handles = GetComponentsInChildren();
}
///
/// Toggle interactivity of handles
///
/// is interactive
public void SetIsLocked(bool input)
{
for (int i = 0; i < handles.Length; i++)
{
handles[i].SetIsLocked(input);
}
}
}
}