using System.Collections; using System.Collections.Generic; using UnityEngine; namespace HeavenStudio { [System.Flags] public enum InputType : int { // Shouldn't be used by minigame scripts ANY = -1, //General //------- //Down STANDARD_DOWN = 1<<0, STANDARD_ALT_DOWN = 1<<1, DIRECTION_DOWN = 1<<2, //Up STANDARD_UP = 1<<3, STANDARD_ALT_UP = 1<<4, DIRECTION_UP = 1<<5, //Specific //-------- //Down DIRECTION_DOWN_DOWN = 1<<6, DIRECTION_UP_DOWN = 1<<7, DIRECTION_LEFT_DOWN = 1<<8, DIRECTION_RIGHT_DOWN = 1<<9, //Up DIRECTION_DOWN_UP = 1<<10, DIRECTION_UP_UP = 1<<11, DIRECTION_LEFT_UP = 1<<12, DIRECTION_RIGHT_UP = 1<<13 } }