using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; using Jukebox; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class RvlMonkeyWatchLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("monkeyWatch", "Monkey Watch", "f0338d", false, false, new List() { new GameAction("appear", "Monkeys Appear") { function = delegate { var e = eventCaller.currentEntity; MonkeyWatch.instance.MonkeysAppear(e.beat, e.length, e["value"], e.beat); }, defaultLength = 2f, resizable = true, parameters = new List() { new Param("value", new EntityTypes.Integer(1, 30, 4), "Repeat Amount") } }, new GameAction("clap", "Clapping") { preFunction = delegate { MonkeyWatch.PreStartClapping(eventCaller.currentEntity.beat); }, preFunctionLength = 4f, defaultLength = 2f, parameters = new List() { new Param("min", new EntityTypes.Integer(0, 59, 0), "Starting Second", "A second is equivalent to one monkey.") } }, new GameAction("off", "Pink Monkeys") { preFunction = delegate { var e = eventCaller.currentEntity; MonkeyWatch.PinkMonkeySound(e.beat, e.length, e["muteC"], e["muteE"]); }, defaultLength = 2f, parameters = new List() { new Param("muteC", false, "Mute Ooki"), new Param("muteE", false, "Mute Eeks") } }, new GameAction("offStretch", "Pink Monkeys (Stretchable)") { preFunction = delegate { var e = eventCaller.currentEntity; MonkeyWatch.PinkMonkeySound(e.beat, e.length, e["muteC"], e["muteE"]); }, defaultLength = 2f, resizable = true, parameters = new List() { new Param("muteC", false, "Mute Ooki"), new Param("muteE", false, "Mute Eeks") } }, new GameAction("offInterval", "Custom Pink Monkey Interval") { preFunction = delegate { var e = eventCaller.currentEntity; MonkeyWatch.PinkMonkeySoundCustom(e.beat, e.length, e["muteC"], e["muteE"]); }, defaultLength = 2f, resizable = true, parameters = new List() { new Param("muteC", false, "Mute Ooki"), new Param("muteE", false, "Mute Eeks") } }, new GameAction("offCustom", "Custom Pink Monkey") { defaultLength = 0.5f }, new GameAction("zoomOut", "Zoom Out") { function = delegate { var e = eventCaller.currentEntity; MonkeyWatch.instance.ZoomOut(e.beat, e["timeMode"], e["hour"], e["minute"], e["instant"]); }, defaultLength = 2f, parameters = new List() { new Param("instant", false, "Instant"), new Param("timeMode", MonkeyWatch.TimeMode.RealTime, "Time Mode", "Set the clock to system time or a specific time."), new Param("hour", new EntityTypes.Integer(0, 12, 3), "Hour"), new Param("minute", new EntityTypes.Integer(0, 59, 0), "Minute") } }, new GameAction("zoomIn", "Zoom In") { function = delegate { var e = eventCaller.currentEntity; MonkeyWatch.instance.ZoomIn(e.beat, e["timeMode"], e["hour"], e["minute"], e["instant"]); }, defaultLength = 2f, parameters = new List() { new Param("instant", false, "Instant"), new Param("timeMode", MonkeyWatch.TimeMode.RealTime, "Time Mode", "Set the clock to system time or a specific time."), new Param("hour", new EntityTypes.Integer(0, 12, 3), "Hour"), new Param("minute", new EntityTypes.Integer(0, 59, 0), "Minute") } }, new GameAction("balloon", "Balloon Movement") { resizable = true, defaultLength = 4f, parameters = new List() { new Param("angleStart", new EntityTypes.Float(-360, 360, 0), "Start Angle"), new Param("angleEnd", new EntityTypes.Float(-360, 360, 0), "End Angle"), new Param("yStart", new EntityTypes.Float(-200, 200, 0), "Y Start"), new Param("yEnd", new EntityTypes.Float(-200, 200, 0), "Y End"), new Param("xStart", new EntityTypes.Float(-200, 200, 0), "X Start"), new Param("xEnd", new EntityTypes.Float(-200, 200, 0), "X End"), new Param("ease", Util.EasingFunction.Ease.Linear, "Ease") } } }, new List() {"rvl", "keep"}, chronologicalSortKey: 9); } } } namespace HeavenStudio.Games { using Scripts_MonkeyWatch; public class MonkeyWatch : Minigame { public enum TimeMode { RealTime, SetTime } private const float degreePerMonkey = 6f; public static MonkeyWatch instance; [Header("Components")] [SerializeField] private Transform cameraAnchor; [SerializeField] private Transform cameraTransform; [SerializeField] private Transform cameraMoveable; public MonkeyClockArrow monkeyClockArrow; [SerializeField] private WatchMonkeyHandler monkeyHandler; [SerializeField] private WatchBackgroundHandler backgroundHandler; [SerializeField] private BalloonHandler balloonHandler; public Animator middleMonkey; [Header("Properties")] [SerializeField] private float fullZoomOut = 40f; [SerializeField] private Util.EasingFunction.Ease zoomOutEase; [SerializeField] private float zoomOutBeatLength = 2f; [SerializeField] private float zoomInBeatLength = 2f; [SerializeField] private Util.EasingFunction.Ease zoomInEase; private float lastAngle = 0f; //private int cameraIndex = 0; Unused value - Marc private float cameraWantAngle, cameraAngleDelay; private float delayRate = 0.5f, targetDelayRate; private void Awake() { instance = this; funcOut = Util.EasingFunction.GetEasingFunction(zoomOutEase); funcIn = Util.EasingFunction.GetEasingFunction(zoomInEase); pinkMonkeys = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "off", "offStretch" }); pinkMonkeysCustom = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "offInterval" }); } private void Start() { CameraUpdate(); } //private double lastReportedBeat = 0; Unused value - Marc private void Update() { CameraUpdate(); } public override void OnBeatPulse(double beat) { middleMonkey.DoScaledAnimationAsync("MiddleMonkeyBop", 0.4f); } public void PlayerMonkeyClap(bool big, bool barely) { monkeyClockArrow.PlayerClap(big, barely, false); } public void ZoomOut(double beat, int timeMode, int hours, int minutes, bool instant) { zoomOutStartBeat = beat - (instant ? zoomOutBeatLength : 0); zoomIn = false; backgroundHandler.SetFade(beat, instant ? 0 : 0.25f, true, (TimeMode)timeMode, hours, minutes); CameraUpdate(); } public void ZoomIn(double beat, int timeMode, int hours, int minutes, bool instant) { zoomOutStartBeat = beat - (instant ? zoomInBeatLength : 0); zoomIn = true; backgroundHandler.SetFade(beat, instant ? 0 : 0.25f, false, (TimeMode)timeMode, hours, minutes); CameraUpdate(); } public void PersistZoomOut(double beat) { var allZooms = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "zoomOut" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); foreach (var zoom in allZooms) { ZoomOut(zoom.beat, zoom["timeMode"], zoom["hour"], zoom["minute"], zoom["instant"]); } var allZoomsIn = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "zoomIn" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); foreach (var zoom in allZoomsIn) { ZoomIn(zoom.beat, zoom["timeMode"], zoom["hour"], zoom["minute"], zoom["instant"]); } } private double persistBeat = 0; private double theNextGameSwitchBeat = double.MaxValue; private double clappingBeat = 0; public override void OnGameSwitch(double beat) { balloonHandler.Init(beat); persistBeat = beat; GetCameraMovements(beat, false); monkeyClockArrow.MoveToAngle(lastAngle); monkeyHandler.Init((int)(lastAngle / degreePerMonkey)); if (wantClap >= beat && IsClapBeat(wantClap)) { StartClapping(wantClap); } PersistAppear(beat); PersistZoomOut(beat); bool IsClapBeat(double clapBeat) { return EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "clap" }).Find(x => x.beat == clapBeat) != null; } } public override void OnPlay(double beat) { balloonHandler.Init(beat); persistBeat = beat; GetCameraMovements(beat, true); monkeyClockArrow.MoveToAngle(lastAngle); monkeyHandler.Init((int)(lastAngle / degreePerMonkey)); PersistAppear(beat); PersistZoomOut(beat); } private void PersistAppear(double beat) { var allEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "appear" }).FindAll(x => x.beat + x["value"] > beat && x.beat < beat); foreach (var e in allEvents) { MonkeysAppear(e.beat, e.length, e["value"], beat); } } public void MonkeysAppear(double beat, float length, int repeatAmount, double gameSwitchBeat) { List actions = new(); double lastBeat = clappingBeat; int index = 0; while (index < repeatAmount) { if (IsPinkMonkeyAtBeat(lastBeat, out float pinkLength)) { for (int i = 0; i < pinkLength; i++) { if (index >= repeatAmount) break; bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat; double realLastBeat = lastBeat; actions.Add(new BeatAction.Action(beat + (index * length), delegate { monkeyHandler.SpawnMonkey(realLastBeat, true, beforeGameSwitch); })); index++; lastBeat += 1; } } else if (IsCustomPinkMonkeyAtBeat(lastBeat, out float pinkCustomLength)) { var relevantPinks = FindCustomOffbeatMonkeysBetweenBeat(lastBeat, lastBeat + pinkCustomLength); relevantPinks.Sort((x, y) => x.beat.CompareTo(y.beat)); for (int i = 0; i < relevantPinks.Count; i++) { if (index >= repeatAmount) break; int jindex = i; bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat; actions.Add(new BeatAction.Action(beat + (index * length), delegate { monkeyHandler.SpawnMonkey(relevantPinks[jindex].beat, true, beforeGameSwitch); })); index++; } lastBeat += pinkCustomLength; } else { double realLastBeat = lastBeat; bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat; actions.Add(new BeatAction.Action(beat + (index * length), delegate { monkeyHandler.SpawnMonkey(realLastBeat, false, beforeGameSwitch); })); index++; lastBeat += 2; } } actions.Sort((x, y) => x.beat.CompareTo(y.beat)); BeatAction.New(instance, actions); } #region clapping private bool clapRecursing = false; private List pinkMonkeys = new(); private List pinkMonkeysCustom = new(); private bool IsPinkMonkeyAtBeat(double beat, out float length) { length = 2; var e = pinkMonkeys.Find(x => x.beat == beat); bool isNotNull = e != null; if (isNotNull) length = e.length; return isNotNull; } private bool IsCustomPinkMonkeyAtBeat(double beat, out float length) { length = 2; var e = pinkMonkeysCustom.Find(x => x.beat == beat); bool isNotNull = e != null; if (isNotNull) length = e.length; return isNotNull; } private static double wantClap = double.MinValue; public static void PreStartClapping(double beat) { if (GameManager.instance.currentGame == "monkeyWatch") { instance.StartClapping(beat); } wantClap = beat; } private void StartClapping(double beat) { if (clapRecursing) return; clapRecursing = true; ClapRecursing(beat); } private void ClapRecursing(double beat) { if (beat >= theNextGameSwitchBeat) return; if (IsPinkMonkeyAtBeat(beat, out float length1)) { PinkClap(length1); } else if (IsCustomPinkMonkeyAtBeat(beat, out float length2)) { PinkClapCustom(length2); } else { NormalClap(); } void NormalClap() { BeatAction.New(instance, new List() { new BeatAction.Action(beat - 4, delegate { monkeyHandler.SpawnMonkey(beat, false, beat - 4 < persistBeat); ClapRecursing(beat + 2); cameraWantAngle += degreePerMonkey; }), new BeatAction.Action(beat - 1, delegate { monkeyHandler.GetMonkeyAtBeat(beat).Prepare(beat, beat + 1); }), }); } void PinkClap(float length) { List actions = new List() { new BeatAction.Action(beat - 4, delegate { ClapRecursing(beat + length); }) }; for (int i = 0; i < length; i++) { int index = i; actions.AddRange(new List() { new BeatAction.Action(beat + i - 4, delegate { monkeyHandler.SpawnMonkey(beat + index, true, beat + index - 4 < persistBeat); cameraWantAngle += degreePerMonkey; }), new BeatAction.Action(beat + i - 1, delegate { monkeyHandler.GetMonkeyAtBeat(beat + index).Prepare(beat + index, beat + index + 0.5); }), }); } actions.Sort((x, y) => x.beat.CompareTo(y.beat)); BeatAction.New(instance, actions); } void PinkClapCustom(float length) { List actions = new List() { new BeatAction.Action(beat - 4, delegate { ClapRecursing(beat + length); }) }; var relevantEvents = FindCustomOffbeatMonkeysBetweenBeat(beat, beat + length); relevantEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); for (int i = 0; i < relevantEvents.Count; i++) { var e = relevantEvents[i]; actions.AddRange(new List() { new BeatAction.Action(e.beat - 4, delegate { monkeyHandler.SpawnMonkey(e.beat, true, e.beat - 4 < persistBeat); cameraWantAngle += degreePerMonkey; }), new BeatAction.Action(e.beat - 1.5, delegate { monkeyHandler.GetMonkeyAtBeat(e.beat).Prepare(e.beat - 0.5, e.beat); }), }); } actions.Sort((x, y) => x.beat.CompareTo(y.beat)); BeatAction.New(instance, actions); } } #endregion #region Camera private void GetCameraMovements(double beat, bool onPlay) { double lastGameSwitchBeat = beat; if (onPlay) { var allEndsBeforeBeat = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= beat); if (allEndsBeforeBeat.Count > 0) { allEndsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); lastGameSwitchBeat = allEndsBeforeBeat[^1].beat; } else { lastGameSwitchBeat = 0f; } } double nextGameSwitchBeat = double.MaxValue; var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).FindAll(x => x.beat > lastGameSwitchBeat); if (allEnds.Count > 0) { allEnds.Sort((x, y) => x.beat.CompareTo(y.beat)); nextGameSwitchBeat = allEnds[0].beat; } theNextGameSwitchBeat = nextGameSwitchBeat; double startClappingBeat = 0; float startAngle = 0; bool overrideStartBeat = true; var clappingEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "clap" }).FindAll(x => x.beat >= lastGameSwitchBeat && x.beat < nextGameSwitchBeat); if (clappingEvents.Count > 0) { clappingEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); startClappingBeat = clappingEvents[0].beat; startAngle = clappingEvents[0]["min"] * degreePerMonkey; cameraWantAngle = startAngle; cameraAngleDelay = startAngle; overrideStartBeat = false; } lastAngle = startAngle; clappingBeat = startClappingBeat; var pinkClappingEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "off", "offStretch", "offInterval" }).FindAll(x => x.beat >= lastGameSwitchBeat && x.beat < nextGameSwitchBeat); if (pinkClappingEvents.Count > 0) { pinkClappingEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); if (overrideStartBeat) startClappingBeat = pinkClappingEvents[0].beat; clappingBeat = startClappingBeat; var relevantPinkClappingEvents = pinkClappingEvents.FindAll(x => (x.beat - startClappingBeat) % 2 == 0); relevantPinkClappingEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); double lastClappingBeat = startClappingBeat; float lastAngleToCheck = startAngle; for (int i = 0; i < relevantPinkClappingEvents.Count; i++) { var e = relevantPinkClappingEvents[i]; if (e.beat < lastClappingBeat) continue; float angleToAdd; if (e.datamodel == "monkeyWatch/offInterval") { angleToAdd = FindCustomOffbeatMonkeysBetweenBeat(e.beat, e.beat + e.length).Count * degreePerMonkey; } else { angleToAdd = Mathf.Ceil(e.length) * degreePerMonkey; } if (e.beat - lastClappingBeat > 0) { lastAngleToCheck += (float)((e.beat - lastClappingBeat) / 2) * degreePerMonkey; } lastAngleToCheck += angleToAdd; lastClappingBeat = e.beat + e.length; } startClappingBeat = lastClappingBeat; startAngle = lastAngleToCheck; } } private void UpdateCamera() { // lastAngle = cameraMovements[cameraIndex].degreeTo; // cameraIndex++; // if (cameraIndex + 1 < cameraMovements.Count && conductor.songPositionInBeats >= cameraMovements[cameraIndex].beat + cameraMovements[cameraIndex].length) // { // UpdateCamera(); // } } private double zoomOutStartBeat = -2; private bool zoomIn = true; private Util.EasingFunction.Function funcOut; private Util.EasingFunction.Function funcIn; private void CameraUpdate() { if (conductor.isPlaying && !conductor.isPaused) { float degreesBehind = cameraWantAngle - 2 * degreePerMonkey; float degreesBehindFast = cameraWantAngle - 3f * degreePerMonkey; targetDelayRate = Mathf.Max((cameraAngleDelay - degreesBehindFast) / (degreesBehindFast - cameraWantAngle), 0) + 0.5f; delayRate = Mathf.Lerp(delayRate, targetDelayRate, Time.deltaTime * (1f / conductor.pitchedSecPerBeat) * 0.5f); if (cameraAngleDelay < degreesBehind) { cameraAngleDelay += degreePerMonkey * Time.deltaTime * (1f / conductor.pitchedSecPerBeat) * delayRate; cameraAngleDelay = Mathf.Min(cameraAngleDelay, cameraWantAngle); } cameraAnchor.localEulerAngles = new Vector3(0, 0, cameraAngleDelay); } float normalizedZoomBeat = conductor.GetPositionFromBeat(zoomOutStartBeat, zoomIn ? zoomInBeatLength : zoomOutBeatLength); float newX = 0f; float newY = 0f; float newZ = 0f; if (zoomIn) { newX = funcIn(0, cameraTransform.position.x, Mathf.Clamp01(normalizedZoomBeat)); newY = funcIn(0, cameraTransform.position.y, Mathf.Clamp01(normalizedZoomBeat)); newZ = funcIn(fullZoomOut, 0, Mathf.Clamp01(normalizedZoomBeat)); } else { newX = funcOut(cameraTransform.position.x, 0, Mathf.Clamp01(normalizedZoomBeat)); newY = funcOut(cameraTransform.position.y, 0, Mathf.Clamp01(normalizedZoomBeat)); newZ = funcOut(0, fullZoomOut, Mathf.Clamp01(normalizedZoomBeat)); } if (zoomIn && normalizedZoomBeat > 1f) { cameraMoveable.position = new Vector3(cameraTransform.position.x, cameraTransform.position.y * -1); } else { cameraMoveable.position = new Vector3(newX, -newY, newZ); } } #endregion public static List FindCustomOffbeatMonkeysBetweenBeat(double beat, double endBeat) { return EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "offCustom" }).FindAll(x => x.beat >= beat && x.beat < endBeat); } #region pink monkey sounds public static void PinkMonkeySound(double beat, float length, bool muteOoki, bool muteEek) { List soundsToPlay = new(); if (!muteOoki) { soundsToPlay.AddRange(new List() { new MultiSound.Sound("monkeyWatch/voiceUki1", beat - 2), new MultiSound.Sound("monkeyWatch/voiceUki1Echo1", beat - 1.75), new MultiSound.Sound("monkeyWatch/voiceUki2", beat - 1), new MultiSound.Sound("monkeyWatch/voiceUki2Echo1", beat - 0.75), new MultiSound.Sound("monkeyWatch/voiceUki3", beat), new MultiSound.Sound("monkeyWatch/voiceUki3Echo1", beat + 0.25), }); } if (!muteEek) { for (int i = 0; i < length; i++) { int randomKi = UnityEngine.Random.Range(1, 3); soundsToPlay.AddRange(new List() { new MultiSound.Sound($"monkeyWatch/voiceKi{randomKi}", beat + i + 0.5), new MultiSound.Sound($"monkeyWatch/voiceKi{randomKi}Echo{UnityEngine.Random.Range(1, 3)}", beat + i + 0.75), }); } } if (soundsToPlay.Count > 0) MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); } public static void PinkMonkeySoundCustom(double beat, float length, bool muteOoki, bool muteEek) { List soundsToPlay = new(); var allCustoms = FindCustomOffbeatMonkeysBetweenBeat(beat, beat + length); if (!muteOoki) { soundsToPlay.AddRange(new List() { new MultiSound.Sound("monkeyWatch/voiceUki1", beat - 2), new MultiSound.Sound("monkeyWatch/voiceUki1Echo1", beat - 1.75), new MultiSound.Sound("monkeyWatch/voiceUki2", beat - 1), new MultiSound.Sound("monkeyWatch/voiceUki2Echo1", beat - 0.75), }); if (allCustoms.Find(x => x.beat == beat) == null) { soundsToPlay.AddRange(new List() { new MultiSound.Sound("monkeyWatch/voiceUki3", beat), new MultiSound.Sound("monkeyWatch/voiceUki3Echo1", beat + 0.25), }); } } if (!muteEek) { foreach (var custom in allCustoms) { int randomKi = UnityEngine.Random.Range(1, 3); soundsToPlay.AddRange(new List() { new MultiSound.Sound($"monkeyWatch/voiceKi{randomKi}", custom.beat), new MultiSound.Sound($"monkeyWatch/voiceKi{randomKi}Echo{UnityEngine.Random.Range(1, 3)}", custom.beat + 0.25), }); } } if (soundsToPlay.Count > 0) MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); } #endregion } }