using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; using HeavenStudio.InputSystem; namespace HeavenStudio.Games.Scripts_KarateMan { public class KarateManJoe : MonoBehaviour { public Animator anim; public Animator FaceAnim; public GameEvent bop = new GameEvent(); public SpriteRenderer[] Shadows; public Color BombGlowTint; double bombGlowStart = double.MinValue; float bombGlowLength = 0f; float bombGlowIntensity = 0f; const float bombGlowRatio = 1f; double lastPunchTime = double.MinValue; double lastComboMissTime = double.MinValue; double lastUpperCutTime = double.MinValue; public bool inCombo = false; public bool lockedInCombo = false; public bool comboWaiting = false; int inComboId = -1; int shouldComboId = -1; public void SetComboId(int id) { inComboId = id; } public void SetShouldComboId(int id) { shouldComboId = id; } public int GetComboId() { return inComboId; } public int GetShouldComboId() { return shouldComboId; } public bool wantKick = false; public bool inKick = false, inTouchCharge = false; double lastChargeTime = double.MinValue; double unPrepareTime = double.MinValue; double noNuriJabTime = double.MinValue; bool canEmote = false; public int wantFace = 0; public bool inSpecial { get { return inCombo || lockedInCombo || inKick || inNuriLock || inTouchCharge; } } public bool inNuriLock { get { return (Conductor.instance.songPositionInBeatsAsDouble >= noNuriJabTime && Conductor.instance.songPositionInBeatsAsDouble < noNuriJabTime + 1f); } } public void RequestBop() { var cond = Conductor.instance; if (cond.songPositionInBeatsAsDouble > bop.startBeat && cond.songPositionInBeatsAsDouble < bop.startBeat + bop.length && cond.songPositionInBeatsAsDouble >= unPrepareTime && !inCombo) Bop(); } private void Update() { var cond = Conductor.instance; if (cond.songPositionInBeatsAsDouble < bombGlowStart) { bombGlowIntensity = 1f; } else { float glowProg = cond.GetPositionFromBeat(bombGlowStart, bombGlowLength); bombGlowIntensity = 1f - glowProg; if (cond.songPositionInBeatsAsDouble >= bombGlowStart + bombGlowLength) { bombGlowStart = double.MinValue; bombGlowLength = 0f; } } UpdateJoeColour(); if (canEmote && wantFace >= 0) { SetFaceExpressionForced(wantFace); if (wantFace == (int)KarateMan.KarateManFaces.Surprise) wantFace = -1; } if (cond.songPositionInBeatsAsDouble >= noNuriJabTime && cond.songPositionInBeatsAsDouble < noNuriJabTime + 1f) { anim.DoScaledAnimation("JabNoNuri", noNuriJabTime, 1f); bop.startBeat = noNuriJabTime + 1f; } else if (cond.songPositionInBeatsAsDouble >= noNuriJabTime + 1f && noNuriJabTime != double.MinValue) { bop.startBeat = noNuriJabTime + 1f; noNuriJabTime = double.MinValue; } if (unPrepareTime != double.MinValue && cond.songPositionInBeatsAsDouble >= unPrepareTime) { unPrepareTime = double.MinValue; anim.speed = 1f; anim.Play("Beat", -1, 0); } if (inCombo && shouldComboId == -2) { float missProg = cond.GetPositionFromBeat(lastComboMissTime, 3f); if (missProg >= 0f && missProg < 1f) { anim.DoScaledAnimation("LowKickMiss", lastComboMissTime, 3f); bop.startBeat = lastComboMissTime + 3f; } else if (missProg >= 1f) { anim.speed = 1f; bop.startBeat = lastComboMissTime + 3f; lastComboMissTime = double.MinValue; inCombo = false; inComboId = -1; shouldComboId = -1; } } if (inKick) { float chargeProg = cond.GetPositionFromBeat(lastChargeTime, 1.75f); if (chargeProg >= 0f && chargeProg < 1f) { anim.DoScaledAnimation("ManCharge", lastChargeTime, 1.75f); bop.startBeat = lastChargeTime + 1.75f; } else if (cond.songPositionAsDouble >= lastChargeTime + 2.75f) { anim.speed = 1f; bop.startBeat = lastChargeTime + 2.75f; lastChargeTime = double.MinValue; inKick = false; } } if (PlayerInput.GetIsAction(KarateMan.InputAction_Press) && !inSpecial) { if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_Press)) { Punch(_lastPunchedHeavy ? 2 : 1, PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch, _lastPunchedHeavy); SoundByte.PlayOneShotGame("karateman/swingNoHit", forcePlay: true); } } if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp) && lastChargeTime != double.MinValue && !(inTouchCharge || inKick)) { lastChargeTime = double.MinValue; } if (lastChargeTime != double.MinValue && cond.songPositionInBeatsAsDouble > lastChargeTime + 0.25 && PlayerInput.GetIsAction(KarateMan.InputAction_Pressing) && !(inKick || inTouchCharge)) { if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) { inTouchCharge = true; anim.DoScaledAnimationAsync("ManChargeOut", 0.5f); } } if (PlayerInput.GetIsAction(KarateMan.InputAction_AltDown) && KarateMan.IsComboEnable && !inSpecial) { if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_AltDown)) { //start a forced-fail combo sequence ForceFailCombo(cond.songPositionInBeatsAsDouble); KarateMan.instance.ScoreMiss(2); } } else if (PlayerInput.GetIsAction(KarateMan.InputAction_AltUp) || PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp)) { if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp) && inComboId != -1 && !lockedInCombo) { inComboId = -1; } if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_AltUp)) { if (inComboId != -1 && !lockedInCombo) { inComboId = -1; } } } if ((!GameManager.instance.autoplay) && (PlayerInput.GetIsAction(KarateMan.InputAction_Flick) || PlayerInput.GetIsAction(KarateMan.InputAction_BasicRelease)) && !PlayerInput.GetIsAction(KarateMan.InputAction_Pressing)) { if (wantKick) { //stopped holding, don't charge wantKick = false; } else if (inKick || inTouchCharge) { if (PlayerInput.GetIsAction(KarateMan.InputAction_Flick) && !KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_Flick)) { Kick(cond.songPositionInBeatsAsDouble); SoundByte.PlayOneShotGame("karateman/swingKick", forcePlay: true); } else if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp)) { Kick(cond.songPositionInBeatsAsDouble, true); } } } } public void Bop() { anim.speed = 1f; anim.Play("Beat", -1, 0); lastChargeTime = double.MinValue; } private bool _lastPunchedHeavy = false; public bool Punch(int forceHand = 0, bool touchCharge = false, bool punchedHeavy = false) { if (GameManager.instance.currentGame != "karateman") return false; var cond = Conductor.instance; bool straight = false; anim.speed = 1f; unPrepareTime = double.MinValue; lastChargeTime = double.MinValue; inKick = false; _lastPunchedHeavy = punchedHeavy; switch (forceHand) { case 0: if (cond.songPositionInBeatsAsDouble - lastPunchTime < 0.25f + (Minigame.JustLateTime() - 1f)) { lastPunchTime = double.MinValue; anim.DoScaledAnimationAsync("Straight", 0.5f); straight = true; } else { lastPunchTime = cond.songPositionInBeatsAsDouble; anim.DoScaledAnimationAsync("Jab", 0.5f); } break; case 1: anim.DoScaledAnimationAsync("Jab", 0.5f); break; case 2: anim.DoScaledAnimationAsync("Straight", 0.5f); straight = true; break; case 3: lastPunchTime = double.MinValue; anim.DoNormalizedAnimation("JabNoNuri"); noNuriJabTime = cond.songPositionInBeatsAsDouble; break; } if (touchCharge) { lastChargeTime = cond.songPositionInBeatsAsDouble; bop.startBeat = double.MaxValue; } else { bop.startBeat = cond.songPositionInBeatsAsDouble + 0.5f; } return straight; //returns what hand was used to punch the object } public void ComboSequence(int seq) { if (GameManager.instance.currentGame != "karateman") return; var cond = Conductor.instance; bop.startBeat = cond.songPositionInBeatsAsDouble + 1f; unPrepareTime = double.MinValue; switch (seq) { case 0: anim.Play("LowJab", -1, 0); break; case 1: anim.Play("LowKick", -1, 0); break; case 2: anim.DoScaledAnimationAsync("BackHand", 0.5f); comboWaiting = true; break; case 3: anim.DoScaledAnimationAsync("UpperCut", 0.5f); lockedInCombo = false; comboWaiting = false; break; case 4: anim.Play("ToReady", -1, 0); bop.startBeat = cond.songPositionInBeatsAsDouble + 0.5f; lockedInCombo = false; comboWaiting = false; break; default: break; } } public void ComboMiss(double beat) { var cond = Conductor.instance; lastComboMissTime = beat; bop.startBeat = beat + 3f; unPrepareTime = double.MinValue; anim.DoNormalizedAnimation("LowKickMiss"); } public void ForceFailCombo(double beat) { if (inCombo) return; BeatAction.New(this, new List() { new BeatAction.Action(beat, delegate { Punch(1); inCombo = true; inComboId = -1; shouldComboId = -1;}), new BeatAction.Action(beat + 0.25f, delegate { Punch(2); }), new BeatAction.Action(beat + 0.5f, delegate { ComboSequence(0); }), new BeatAction.Action(beat + 0.75f, delegate { shouldComboId = -2; ComboMiss(beat + 0.75f); }), }); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("karateman/swingNoHit", beat), new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.25f), new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.5f), new MultiSound.Sound("karateman/comboMiss", beat + 0.75f), }, forcePlay: true); } public void StartKickCharge(double beat) { wantKick = true; unPrepareTime = double.MinValue; BeatAction.New(this, new List() { new BeatAction.Action(beat, delegate { if (wantKick) { wantKick = false; inKick = true; lastChargeTime = beat; bop.startBeat = beat + 1.75f; } }) }); } public void Kick(double beat, bool oldReturn = false) { if (!(inKick || inTouchCharge)) return; //play the kick animation and reset stance anim.speed = 1f; bop.startBeat = beat + 1f; unPrepareTime = double.MinValue; lastChargeTime = double.MinValue; inKick = false; inTouchCharge = false; if (oldReturn) { anim.DoScaledAnimationAsync("ManReturn", 0.5f); } else { anim.DoScaledAnimationAsync("ManKick", 0.5f); } } public void MarkCanEmote() { canEmote = true; } public void MarkNoEmote() { canEmote = false; } public void UpdateJoeColour() { Color mainCol = KarateMan.instance.BodyColor; Color highlightCol = KarateMan.instance.HighlightColor; if (bombGlowIntensity > 0) { highlightCol = Color.LerpUnclamped(highlightCol, mainCol, bombGlowIntensity); mainCol = Color.LerpUnclamped(mainCol, BombGlowTint, bombGlowIntensity * bombGlowRatio); } KarateMan.instance.MappingMaterial.SetColor("_ColorAlpha", mainCol); KarateMan.instance.MappingMaterial.SetColor("_ColorBravo", new Color(1, 0, 0, 1)); KarateMan.instance.MappingMaterial.SetColor("_ColorDelta", highlightCol); } public void Prepare(double beat, float length) { anim.speed = 0f; anim.Play("Beat", -1, 0); unPrepareTime = beat + length; } public void SetFaceExpressionForced(int face) { FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2")); } public void SetFaceExpression(int face, bool ignoreCheck = false) { wantFace = face; if (canEmote || ignoreCheck) FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2")); } public void ApplyBombGlow() { bombGlowStart = double.MaxValue; bombGlowLength = 0f; bombGlowIntensity = 1f; } public void RemoveBombGlow(double beat, float length = 0.5f) { if (double.IsNaN(bombGlowIntensity)) return; bombGlowStart = beat; bombGlowLength = length; bombGlowIntensity = 0f; } } }