using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using NaughtyBezierCurves; using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_WorkingDough { public enum FlyingStage { EnteringUp = 0, EnteringDown = 1, ExitingUp = 2, ExitingDown = 3 } public class NPCDoughBall : MonoBehaviour { public float startBeat; public FlyingStage currentFlyingStage = FlyingStage.EnteringUp; [NonSerialized] public BezierCurve3D enterUpCurve; [NonSerialized] public BezierCurve3D enterDownCurve; [NonSerialized] public BezierCurve3D exitUpCurve; [NonSerialized] public BezierCurve3D exitDownCurve; private void Update() { var cond = Conductor.instance; float flyPos = 0f; switch (currentFlyingStage) { case FlyingStage.EnteringUp: flyPos = cond.GetPositionFromBeat(startBeat, 0.5f); transform.position = enterUpCurve.GetPoint(flyPos); if (flyPos > 1f) currentFlyingStage = FlyingStage.EnteringDown; break; case FlyingStage.EnteringDown: flyPos = cond.GetPositionFromBeat(startBeat + 0.5f, 0.5f); transform.position = enterDownCurve.GetPoint(flyPos); if (flyPos > 1f) currentFlyingStage = FlyingStage.ExitingUp; break; case FlyingStage.ExitingUp: flyPos = cond.GetPositionFromBeat(startBeat + 1f, 0.5f); transform.position = exitUpCurve.GetPoint(flyPos); if (flyPos > 1f) currentFlyingStage = FlyingStage.ExitingDown; break; case FlyingStage.ExitingDown: flyPos = cond.GetPositionFromBeat(startBeat + 1.5f, 0.5f); transform.position = exitDownCurve.GetPoint(flyPos); if (flyPos > 1f) GameObject.Destroy(gameObject); break; } } } }