using UnityEngine; using UnityEngine.Rendering; using UnityEngine.UI; using DG.Tweening; namespace HeavenStudio.Editor { public class GridGameSelectorGame : MonoBehaviour { public GameObject GameTitlePreview; public GridGameSelector GridGameSelector; public Texture MaskTex; public Texture BgTex; private Material m_Material; private void Start() { Tooltip.AddTooltip(this.gameObject, this.gameObject.name); } public void SetupTextures() { if (m_Material == null) { m_Material = Instantiate(GetComponent().material); GetComponent().material = m_Material; } m_Material.SetTexture("_MaskTex", MaskTex); m_Material.SetTexture("_BgTex", BgTex); } public void OnClick() { GridGameSelector.SelectGame(this.gameObject.name, this.transform.GetSiblingIndex()); } //TODO: animate between shapes public void ClickIcon() { transform.DOScale(new Vector3(1.15f, 1.15f, 1f), 0.1f); BgTex = Resources.Load($"Sprites/GeneralPurpose/Circle"); SetupTextures(); } public void UnClickIcon() { transform.DOScale(new Vector3(1f, 1f, 1f), 0.1f); BgTex = Resources.Load($"Sprites/GeneralPurpose/Square"); SetupTextures(); } } }