using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; namespace HeavenStudio.Games.Scripts_LoveLab { public class LoveLabHeartMisc : MonoBehaviour { [SerializeField] GameObject heart; [SerializeField] GameObject completeHeart; public async void destroyObj() { await Task.Delay(100); Destroy(heart); } public void createHeart() { Debug.Log("heart"); //LoveLabHearts ch = Instantiate(completeHeart, LoveLab.instance.getHeartHolder()).GetComponent(); } } }