using System.Collections; using System.Collections.Generic; using UnityEngine; namespace HeavenStudio { public enum InputType : int { //General //------- //Down STANDARD_DOWN = 0, STANDARD_ALT_DOWN = 1, DIRECTION_DOWN = 2, //Up STANDARD_UP = 3, STANDARD_ALT_UP = 4, DIRECTION_UP = 5, //Specific //-------- //Down DIRECTION_DOWN_DOWN = 6, DIRECTION_UP_DOWN = 7, DIRECTION_LEFT_DOWN = 8, DIRECTION_RIGHT_DOWN = 9, //Up DIRECTION_DOWN_UP = 10, DIRECTION_UP_UP = 11, DIRECTION_LEFT_UP = 12, DIRECTION_RIGHT_UP = 13 } }