using System.Text; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using HeavenStudio.Util; using TMPro; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class CtrFirstContact { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("firstContact", "Aliems", "1f3833", false, false, new List() { new GameAction("beat intervals", "Start Interval") { function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.SetIntervalStart(e.beat, e.length, e["dialogue"]); }, parameters = new List() { new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "The line to use when messing up the translation") }, defaultLength = 4f, resizable = true, priority = 2, }, new GameAction("alien speak", "Bob Speak") { function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.AlienSpeak(e.beat, e["dialogue"], e["spaceNum"]); }, defaultLength = 0.5f, parameters = new List() { new Param("spaceNum", new EntityTypes.Integer(0, 12, 0), "Amount of spaces", "Spaces to add before the untranslated icon"), new Param("dialogue", "", "Dialogue", "What should this sound translate to?") }, priority = 1 }, new GameAction("alien turnover", "Pass Turn") { function = delegate { FirstContact.instance.AlienTurnOver(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, resizable = true }, new GameAction("alien success", "Success") { function = delegate { FirstContact.instance.AlienSuccess(eventCaller.currentEntity.beat); }, }, new GameAction("mission control", "Show Mission Control") { function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.MissionControlDisplay(e.beat, e["toggle"], e.length); }, resizable = true, parameters = new List { new Param("toggle", false, "Stay", "If it's the end of the remix/song") } }, new GameAction("look at", "Look At") { function = delegate { FirstContact.instance.LookAtDirection(eventCaller.currentEntity["type"], eventCaller.currentEntity["type2"]); }, defaultLength = .5f, parameters = new List() { new Param("type", FirstContact.alienLookAt.lookAtAlien, "Bob look at what", "[Bob] will look at what"), new Param("type2", FirstContact.translatorLookAt.lookAtBob, "Alien look at what", "[Alien] will look at what"), } }, new GameAction("live bar beat", "Live Bar Beat") { function = delegate { FirstContact.instance.LiveBarBeat(eventCaller.currentEntity["toggle"]); }, defaultLength = .5f, parameters = new List() { new Param("toggle", true, "On Beat", "If the live bar animation will be on beat or not") } } }); } } } namespace HeavenStudio.Games { //using Scripts_FirstContact; public class FirstContact : Minigame { const string MID_MSG_MISS = " ..? "; const string MSG_ALIEN = ""; const string MSG_MAN = ""; // I should add a DonkTroll sprite 🫰🫰🫰🫰🫰 public static FirstContact instance { get; private set; } [Header("Properties")] public int alienSpeakCount; public int translatorSpeakCount; public bool hasMissed; private float lastReportedBeat = 0; [Header("Components")] [SerializeField] GameObject alien; [SerializeField] GameObject translator; //[SerializeField] GameObject alienSpeech; [SerializeField] GameObject dummyHolder; [SerializeField] GameObject missionControl; [SerializeField] GameObject liveBar; [SerializeField] GameObject alienTextbox; [SerializeField] TMP_Text alienText; [SerializeField] GameObject translateTextbox; [SerializeField] TMP_Text translateText; [SerializeField] GameObject translateFailTextbox; [SerializeField] TMP_Text translateFailText; [Header("Variables")] int currentVoicelineIndex = -1; public bool intervalStarted; float intervalStartBeat; public float beatInterval = 4f; public bool noHitOnce, isSpeaking; //public int version; public float lookAtLength = 1f; bool onBeat; float liveBarBeatOffset; string onOutDialogue = "YOU SUCK AT CHARTING"; string callDiagBuffer = ""; string respDiagBuffer = ""; List callDiagList = new List(); int callDiagIndex = 0; static List queuedInputs = new List(); struct QueuedSecondContactInput { public float beatAwayFromStart; public string dialogue; } //public enum VersionOfContact //{ // FirstContact, // CitrusRemix, // SecondContact //} public enum alienLookAt { lookAtAlien, idle } public enum translatorLookAt { lookAtBob, idle } void OnDestroy() { if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) { if (queuedInputs.Count > 0) queuedInputs.Clear(); } } private void Awake() { instance = this; } private void Start() { callDiagBuffer = ""; respDiagBuffer = ""; callDiagList.Clear(); callDiagIndex = 0; alienTextbox.SetActive(false); translateTextbox.SetActive(false); translateFailTextbox.SetActive(false); } public void SetIntervalStart(float beat, float interval, string outDialogue) { translator.GetComponent().Play("translator_lookAtAlien", 0, 0); if (!intervalStarted) { //alienSpeakCount = 0; //translatorSpeakCount = 0; intervalStarted = true; } intervalStartBeat = beat; beatInterval = interval; onOutDialogue = outDialogue; callDiagBuffer = ""; respDiagBuffer = ""; callDiagList.Clear(); callDiagIndex = 0; alienText.text = ""; translateText.text = ""; translateFailText.text = ""; alienTextbox.SetActive(false); translateTextbox.SetActive(false); translateFailTextbox.SetActive(false); } private void Update() { if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) { if (queuedInputs.Count > 0) queuedInputs.Clear(); } if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted) { intervalStarted = false; } if (Conductor.instance.ReportBeat(ref lastReportedBeat, offset: liveBarBeatOffset)) { liveBar.GetComponent().Play("liveBar", 0, 0); } else if (Conductor.instance.songPositionInBeats < lastReportedBeat) { lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats); } if (PlayerInput.Pressed(true) && !IsExpectingInputNow(InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN)) { translator.GetComponent().DoScaledAnimationAsync("translator_eh", 0.5f); if (isSpeaking) { if (callDiagIndex == 0) FailContact(); else TrailingContact(); } else if (!noHitOnce && !missionControl.activeInHierarchy) { Jukebox.PlayOneShotGame("firstContact/ALIEN_PLAYER_MISS2_A", -1, Jukebox.GetPitchFromSemiTones(UnityEngine.Random.Range(-2, 1), false)); } } } public void LiveBarBeat(bool onBeat) { if (onBeat) { liveBarBeatOffset = 0; } else { liveBarBeatOffset = .5f; } } public void LookAtDirection(int alienLookAt, int translatorLookAt) { Debug.Log(alienLookAt); Debug.Log(translatorLookAt); switch (alienLookAt) { case 0: alien.GetComponent().Play("alien_lookAt", 0, 0); break; case 1: alien.GetComponent().Play("alien_idle", 0, 0); break; } switch (translatorLookAt) { case 0: translator.GetComponent().Play("translator_lookAtAlien", 0, 0); break; case 1: translator.GetComponent().Play("translator_idle", 0, 0); break; } } public void AlienSpeak(float beat, string dialogue, int spaceNum) { queuedInputs.Add(new QueuedSecondContactInput() { beatAwayFromStart = beat - intervalStartBeat, dialogue = dialogue }); int voiceline = UnityEngine.Random.Range(1, 11); if (voiceline == currentVoicelineIndex) voiceline++; if (voiceline > 10) voiceline = 1; currentVoicelineIndex = voiceline; Jukebox.PlayOneShotGame("firstContact/Bob" + voiceline, beat, Jukebox.GetPitchFromCents(UnityEngine.Random.Range(-100, 0), false)); Jukebox.PlayOneShotGame("firstContact/BobB"); alien.GetComponent().DoScaledAnimationAsync("alien_talk", 0.5f); if (UnityEngine.Random.Range(0, 5) == 0) translator.GetComponent().DoScaledAnimationAsync("translator_lookAtAlien_nod", 0.5f); callDiagList.Add(dialogue); alienTextbox.SetActive(true); for (int i = 0; i < spaceNum * 2; i++) { callDiagBuffer += " "; } callDiagBuffer += MSG_MAN; UpdateAlienTextbox(); } public void AlienTurnOver(float beat, float length) { if (queuedInputs.Count == 0) return; Jukebox.PlayOneShotGame("firstContact/turnover"); alienTextbox.SetActive(false); alien.GetComponent().Play("alien_point", 0, 0); isSpeaking = true; intervalStarted = false; BeatAction.New(alien, new List() { new BeatAction.Action(beat + 0.5f, delegate { alien.GetComponent().Play("alien_idle", 0, 0); }) }); if (!isSpeaking) { translator.GetComponent().Play("translator_idle", 0, 0); } foreach (var input in queuedInputs) { ScheduleInput(beat, length + input.beatAwayFromStart, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, AlienTapping, AlienOnMiss, AlienEmpty); } queuedInputs.Clear(); } public void AlienSuccess(float beat) { string animString = ""; float secondSoundOffset = 0f; List sound = new List(); if (!(hasMissed || noHitOnce)) { sound = new List() { new MultiSound.Sound("firstContact/successCrowd", beat), new MultiSound.Sound("firstContact/nod", beat), new MultiSound.Sound("firstContact/nod", beat + 0.5f), new MultiSound.Sound("firstContact/successExtra" + UnityEngine.Random.Range(1, 3), beat + 0.5f, Jukebox.GetPitchFromCents(UnityEngine.Random.Range(-50, 50), false)), new MultiSound.Sound("firstContact/whistle", beat + UnityEngine.Random.Range(0.5f, 1.5f), Jukebox.GetPitchFromCents(UnityEngine.Random.Range(-50, 100), false), UnityEngine.Random.Range(0.4f, 1f)), }; animString = "alien_success"; } else { sound = new List() { new MultiSound.Sound("firstContact/fail", beat), new MultiSound.Sound("firstContact/shakeHead", beat), new MultiSound.Sound("firstContact/shakeHead", beat + 0.5f), }; animString = "alien_fail"; } MultiSound.Play(sound.ToArray()); BeatAction.New(alien, new List() { new BeatAction.Action(beat, delegate { alien.GetComponent().Play(animString, 0, 0); }), new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play(animString, 0, 0); }), new BeatAction.Action(beat + 1, delegate { alienTextbox.SetActive(false); translateTextbox.SetActive(false); translateFailTextbox.SetActive(false); }) }); intervalStarted = false; isSpeaking = false; hasMissed = false; noHitOnce = false; } void UpdateAlienTextbox() { alienText.text = callDiagBuffer; } void UpdateTranslateTextbox() { if (callDiagIndex == 0 && !hasMissed && !noHitOnce) { // shift the textbox to centre the message StringBuilder sb = new StringBuilder(); foreach (string s in callDiagList) { sb.Append(s); } string fullMsg = sb.ToString(); // many hardcoded values there'll be a better way to do this Vector2 size = translateText.GetPreferredValues(fullMsg, 10.95f, 2); translateText.rectTransform.anchoredPosition = new Vector2(Mathf.Max((10.95f/2f) + (-size.x / 2 - 0.25f), -0.25f), Mathf.Max((2.11f / 2f) + (-size.y / 2) + 0.2f, 0.2f)); } translateText.text = respDiagBuffer; translateFailText.text = respDiagBuffer; } public void MissionControlDisplay(float beat, bool stay, float length) { missionControl.SetActive(true); alienTextbox.SetActive(false); translateTextbox.SetActive(false); translateFailTextbox.SetActive(false); string textToPut = ""; if (!(hasMissed || noHitOnce)) { textToPut = "missionControl_success"; } else { textToPut = "missionControl_fail"; } missionControl.GetComponentInParent().Play(textToPut, 0, 0); alien.GetComponentInParent().Play("alien_idle", 0, 0); translator.GetComponent().Play("translator_idle", 0, 0); if (!stay) { BeatAction.New(missionControl, new List() { new BeatAction.Action(beat + length, delegate { missionControl.SetActive(false); }), }); } else { missionControl.SetActive(true); } alienSpeakCount = 0; translatorSpeakCount = 0; isSpeaking = false; } void FailContact() { Jukebox.PlayOneShotGame("firstContact/failContact"); translator.GetComponent().DoScaledAnimationAsync("translator_speak", 0.5f); if (!hasMissed && callDiagIndex == 0) { translateFailTextbox.SetActive(true); respDiagBuffer = onOutDialogue; UpdateTranslateTextbox(); ScoreMiss(); } hasMissed = true; } void TrailingContact() { Jukebox.PlayOneShotGame("firstContact/slightlyFail"); translator.GetComponent().Play("translator_eh", 0, 0); if (!hasMissed) { respDiagBuffer += MID_MSG_MISS; UpdateTranslateTextbox(); } hasMissed = true; } public void AlienTapping(PlayerActionEvent caller, float state) //OnHit { if (hasMissed && callDiagIndex == 0) { caller.isEligible = false; ScoreMiss(); return; }; if (noHitOnce) { caller.isEligible = false; FailContact(); return; } if (state >= 1f || state <= -1f) { Jukebox.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, Jukebox.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false)); translator.GetComponent().DoScaledAnimationAsync("translator_speak", 0.5f); if (callDiagIndex == 0) return; TrailingContact(); return; } translator.GetComponent().DoScaledAnimationAsync("translator_speak", 0.5f); Jukebox.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, Jukebox.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false)); Jukebox.PlayOneShotGame("firstContact/ALIEN_PLAYER_B"); if (hasMissed) { caller.isEligible = false; return; } else { respDiagBuffer += callDiagList[callDiagIndex]; translateTextbox.SetActive(true); UpdateTranslateTextbox(); callDiagIndex++; } } public void AlienOnMiss(PlayerActionEvent caller) //OnMiss { if (!noHitOnce) { Jukebox.PlayOneShotGame("firstContact/alienNoHit"); noHitOnce = true; } if (callDiagIndex > 0 && !hasMissed) { respDiagBuffer += MID_MSG_MISS; UpdateTranslateTextbox(); hasMissed = true; } alien.GetComponent().Play("alien_noHit", 0, 0); } public void AlienEmpty(PlayerActionEvent caller) { } //OnEmpty } }