using System.Collections; using System.Collections.Generic; using UnityEngine; public class NtrIdolAri : MonoBehaviour { [Header("Objects")] public ParticleSystem idolClapEffect; public ParticleSystem idolWinkEffect; public ParticleSystem idolKissEffect; public void ClapParticle() { idolClapEffect.Play(); } public void WinkParticle() { idolWinkEffect.Play(); } public void KissParticle() { idolKissEffect.Play(); } }