///Credit Martin Nerurkar // www.martin.nerurkar.de // www.sharkbombs.com ///Sourced from - http://www.sharkbombs.com/2015/02/10/tooltips-with-the-new-unity-ui-ugui/ using UnityEngine.EventSystems; namespace UnityEngine.UI.Extensions { [AddComponentMenu("UI/Extensions/Bound Tooltip/Bound Tooltip Trigger")] public class BoundTooltipTrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler { [TextAreaAttribute] public string text; public bool useMousePosition = false; public Vector3 offset; public void OnPointerEnter(PointerEventData eventData) { if (useMousePosition) { StartHover(new Vector3(eventData.position.x, eventData.position.y, 0f)); } else { StartHover(transform.position + offset); } } public void OnSelect(BaseEventData eventData) { StartHover(transform.position); } public void OnPointerExit(PointerEventData eventData) { StopHover(); } public void OnDeselect(BaseEventData eventData) { StopHover(); } void StartHover(Vector3 position) { BoundTooltipItem.Instance.ShowTooltip(text, position); } void StopHover() { BoundTooltipItem.Instance.HideTooltip(); } } }