using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.Spaceball { public class SpaceballPlayer : MonoBehaviour { private Animator anim; private int currentHitInList = 0; public int costume; public SpriteRenderer PlayerSprite; public List PlayerSpriteSheets = new List(); [System.Serializable] public class SpriteSheet { public List sprites; } public static SpaceballPlayer instance { get; set; } private void Awake() { instance = this; } private void Start() { anim = GetComponent(); } private void Update() { if (Spaceball.instance.EligibleHits.Count == 0) currentHitInList = 0; if (PlayerInput.Pressed()) { Swing(); } } public void SetCostume(int costume) { this.costume = costume; anim.Play("Idle", 0, 0); } public void Swing() { var EligibleHits = Spaceball.instance.EligibleHits; bool canHit = (Spaceball.instance.EligibleHits.Count > 0) && (currentHitInList < Spaceball.instance.EligibleHits.Count); int events = Spaceball.instance.MultipleEventsAtOnce(); for (int eventI = 0; eventI < events; eventI++) { if (canHit) { SpaceballBall ball = EligibleHits[currentHitInList].gameObject.GetComponent(); if (EligibleHits[currentHitInList].perfect) { ball.hit = true; ball.hitBeat = Conductor.instance.songPositionInBeats; ball.hitPos = ball.Holder.transform.localPosition; ball.hitRot = ball.Holder.transform.eulerAngles.z; Jukebox.PlayOneShotGame("spaceball/hit"); ball.randomEndPosX = Random.Range(40f, 55f); ball.anim.enabled = false; } else if (EligibleHits[currentHitInList].late || EligibleHits[currentHitInList].early) { ball.Holder.transform.GetChild(0).gameObject.AddComponent().rotateSpeed = -55; ball.enabled = false; ball.anim.enabled = false; Rigidbody2D rb = ball.gameObject.AddComponent(); rb.bodyType = RigidbodyType2D.Dynamic; rb.AddForce(transform.up * 1100); rb.AddForce(transform.right * 400); rb.gravityScale = 9; Jukebox.PlayOneShot("miss"); } ball.RemoveObject(currentHitInList); } } if (!canHit) Jukebox.PlayOneShotGame("spaceball/swing", false); anim.Play("Swing", 0, 0); } public void SetSprite(int id) { PlayerSprite.sprite = PlayerSpriteSheets[costume].sprites[id]; } } }