using System.Collections; using System.Collections.Generic; using UnityEngine; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.Spaceball { public class Spaceball : Minigame { public GameObject Ball; public GameObject BallsHolder; public GameObject Dispenser; public GameObject Dust; private float lastCamDistance; private float currentZoomCamBeat; private float currentZoomCamLength; private float currentZoomCamDistance; private int currentZoomIndex; public Sprite[] Balls; private List allCameraEvents = new List(); public static Spaceball instance { get; set; } public override void OnGameSwitch() { for (int i = 1; i < BallsHolder.transform.childCount; i++) Destroy(BallsHolder.transform.GetChild(i).gameObject); GameManager.instance.GameCamera.orthographic = false; SpaceballPlayer.instance.EligibleHits.RemoveRange(0, SpaceballPlayer.instance.EligibleHits.Count); } public override void OnTimeChange() { UpdateCameraZoom(); } private void Awake() { instance = this; } private void Start() { UpdateCameraZoom(); } private void Update() { var allPlayerActions = EventCaller.GetAllPlayerEntities("spaceball"); int currentPlayerEvent = GameManager.instance.currentPlayerEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("spaceball", Conductor.instance.songPositionInBeats).Count; if (currentPlayerEvent < allPlayerActions.Count) { if (Conductor.instance.songPositionInBeats > allPlayerActions[currentPlayerEvent].beat - 1) { Dispenser.GetComponent().Play("DispenserPrepare", 0, 0); } } if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) { if (Conductor.instance.songPositionInBeats >= allCameraEvents[currentZoomIndex].beat) { UpdateCameraZoom(); currentZoomIndex++; } } float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(currentZoomCamBeat, currentZoomCamLength); if (normalizedBeat > Minigame.EndTime()) { lastCamDistance = GameManager.instance.GameCamera.transform.localPosition.z; } else { if (currentZoomCamLength <= 0) GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance); else { float newPosZ = Mathf.Lerp(lastCamDistance, currentZoomCamDistance, normalizedBeat); GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, newPosZ); } } } private void UpdateCameraZoom() { allCameraEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "cameraZoom" }); if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) { if (currentZoomIndex - 1 >= 0) lastCamDistance = allCameraEvents[currentZoomIndex - 1].valA * -1; else lastCamDistance = allCameraEvents[0].valA * -1; currentZoomCamBeat = allCameraEvents[currentZoomIndex].beat; currentZoomCamLength = allCameraEvents[currentZoomIndex].length; float dist = allCameraEvents[currentZoomIndex].valA * -1; if (dist > 0) currentZoomCamDistance = 0; else currentZoomCamDistance = dist; } } public void Shoot(float beat, bool high, int type) { GameObject ball = Instantiate(Ball); ball.transform.parent = Ball.transform.parent; ball.SetActive(true); ball.GetComponent().startBeat = beat; if (high) { ball.GetComponent().high = true; Jukebox.PlayOneShotGame("spaceball/longShoot"); } else { Jukebox.PlayOneShotGame("spaceball/shoot"); } if (type == 1) { ball.GetComponent().Sprite.sprite = Balls[1]; } Dispenser.GetComponent().Play("DispenserShoot", 0, 0); } public void Costume(int type) { SpaceballPlayer.instance.SetCostume(type); } } }