using System.Collections; using System.Collections.Generic; using UnityEngine; using RhythmHeavenMania.Util; namespace RhythmHeavenMania { public class SoundEffects : MonoBehaviour { public enum CountNumbers { One, Two, Three, Four } public static string[] countNames = { "one", "two", "three", "four" }; public static void Count(int type, bool alt) { string sound = countNames[type]; if (!alt) sound += "1"; else sound += "2"; Jukebox.PlayOneShot("count-ins/" + sound); } public enum CountInType { Normal, Alt, Cowbell } public static string[] GetCountInSounds(string[] sounds, CountInType type) { for (int i = 0; i < sounds.Length; i++) { switch (type) { case CountInType.Normal: sounds[i] += "1"; break; case CountInType.Alt: sounds[i] += "2"; break; case CountInType.Cowbell: sounds[i] = "cowbell"; break; } } return sounds; } public static void FourBeatCountIn(float beat, float length, int type) { string[] sounds = { "one", "two", "three", "four" }; sounds = GetCountInSounds(sounds, (CountInType)type); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("count-ins/" + sounds[0], beat), new MultiSound.Sound("count-ins/" + sounds[1], beat + 1f * length), new MultiSound.Sound("count-ins/" + sounds[2], beat + 2f * length), new MultiSound.Sound("count-ins/" + sounds[3], beat + 3f * length) }, false); } public static void EightBeatCountIn(float beat, float length, int type) { string[] sounds = { "one", "two", "one", "two", "three", "four" }; sounds = GetCountInSounds(sounds, (CountInType)type); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("count-ins/" + sounds[0], beat), new MultiSound.Sound("count-ins/" + sounds[1], beat + 2f * length), new MultiSound.Sound("count-ins/" + sounds[2], beat + 4f * length), new MultiSound.Sound("count-ins/" + sounds[3], beat + 5f * length), new MultiSound.Sound("count-ins/" + sounds[4], beat + 6f * length), new MultiSound.Sound("count-ins/" + sounds[5], beat + 7f * length) }, false); } public static void Cowbell() { Jukebox.PlayOneShot("count-ins/cowbell"); } public static void Ready(float beat, float length) { MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("count-ins/ready1", beat), new MultiSound.Sound("count-ins/ready2", beat + 1f * length), }, false); } public static void And() { Jukebox.PlayOneShot("count-ins/and"); } public static void Go(bool alt) { string sound = "count-ins/go"; if (!alt) sound += "1"; else sound += "2"; Jukebox.PlayOneShot(sound); } } }