using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RhythmHeavenMania { public class GameCamera : MonoBehaviour { public static GameCamera instance { get; private set; } public new Camera camera; [Header("Components")] public Color baseColor; private void Awake() { instance = this; camera = this.GetComponent(); } private void Start() { camera.backgroundColor = baseColor; } } }