using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class RvlDoubleDateLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("doubleDate", "Double Date \n[INITIALIZATION ONLY]", "ef854a", false, false, new List() { new GameAction("soccerBall", "Soccer Ball") { function = delegate { var e = eventCaller.currentEntity; DoubleDate.instance.ball(e.beat, e["type"]); }, defaultLength = 2, }, new GameAction("basketball", "Basketball") { function = delegate { var e = eventCaller.currentEntity; DoubleDate.instance.ball(e.beat, e["type"]); }, defaultLength = 2, }, new GameAction("football", "Football") { function = delegate { var e = eventCaller.currentEntity; DoubleDate.instance.ball(e.beat, e["type"]); }, defaultLength = 2, } }); } } } namespace HeavenStudio.Games { using Scripts_DoubleDate; public class DoubleDate : Minigame { public static DoubleDate instance; [Header("Objects")] public Animator soccerBallAnim; public Animator basketballAnim; public Animator footballAnim; private void Awake() { instance = this; } private void HitSound(bool applause) { Jukebox.PlayOneShotGame("doubleDate/kick"); if (applause) Jukebox.PlayOneShot("applause"); } public void ball(float beat, int type) { Jukebox.PlayOneShotGame("doubleDate/soccerBall"); } } }