using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; using DG.Tweening; using static HeavenStudio.Games.SpaceDance; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class AgbSpaceDanceLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("spaceDance", "Space Dance", "FFFF34", false, false, new List() { new GameAction("turn right", "Turn Right") { function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoTurnRight(e.beat, e["whoSpeaks"], e["gramps"]); }, defaultLength = 2.0f, parameters = new List() { new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Who Speaks?", "Who will say the voice line for the cue?"), new Param("gramps", false, "Space Gramps Animations", "Will Space Gramps turn right?") } }, new GameAction("sit down", "Sit Down") { function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoSitDown(e.beat, e["whoSpeaks"], e["gramps"]); }, defaultLength = 2.0f, parameters = new List() { new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Who Speaks?", "Who will say the voice line for the cue?"), new Param("gramps", false, "Space Gramps Animations", "Will Space Gramps turn right?") } }, new GameAction("punch", "Punch") { function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoPunch(e.beat, e["whoSpeaks"], e["gramps"]); }, defaultLength = 2.0f, parameters = new List() { new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Who Speaks?", "Who will say the voice line for the cue?"), new Param("gramps", false, "Space Gramps Animations", "Will Space Gramps turn right?") } }, new GameAction("shootingStar", "Shooting Star") { function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.UpdateShootingStar(e.beat, e.length, e["ease"]); }, defaultLength = 2f, resizable = true, parameters = new List() { new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the shooting of the stars use?") } }, new GameAction("changeBG", "Change Background Color") { function = delegate {var e = eventCaller.currentEntity; SpaceDance.instance.FadeBackgroundColor(e["start"], e["end"], e.length, e["toggle"]); }, defaultLength = 1f, resizable = true, parameters = new List() { new Param("start", SpaceDance.defaultBGColor, "Start Color", "The start color for the fade or the color that will be switched to if -instant- is ticked on."), new Param("end", SpaceDance.defaultBGColor, "End Color", "The end color for the fade."), new Param("toggle", false, "Instant", "Should the background instantly change color?") } }, new GameAction("bop", "Single Bop") { function = delegate { SpaceDance.instance.Bop(); SpaceDance.instance.GrampsBop(eventCaller.currentEntity["gramps"]); }, parameters = new List() { new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?") } }, new GameAction("bopToggle", "Bop Toggle") { function = delegate { SpaceDance.instance.shouldBop = eventCaller.currentEntity["toggle"]; SpaceDance.instance.spaceGrampsShouldBop = eventCaller.currentEntity["gramps"]; }, defaultLength = 0.5f, parameters = new List() { new Param("toggle", true, "Should bop?", "Should the dancers bop?"), new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?") } } }); } } } namespace HeavenStudio.Games { // using Scripts_SpaceDance; public class SpaceDance : Minigame { private static Color _defaultBGColor; public static Color defaultBGColor { get { ColorUtility.TryParseHtmlString("#0014D6", out _defaultBGColor); return _defaultBGColor; } } public enum WhoSpeaks { Dancers = 0, Gramps = 1, Both = 2 } Tween bgColorTween; [SerializeField] SpriteRenderer bg; [SerializeField] Animator shootingStarAnim; public Animator DancerP; public Animator Dancer1; public Animator Dancer2; public Animator Dancer3; public Animator Gramps; public Animator Hit; public GameObject Player; public bool shouldBop = false; bool canBop = true; bool grampsCanBop = true; public bool spaceGrampsShouldBop = false; float shootingStarLength; float shootingStarStartBeat; EasingFunction.Ease lastEase; bool isShootingStar; public GameEvent bop = new GameEvent(); public static SpaceDance instance; // Start is called before the first frame update void Awake() { instance = this; } // Update is called once per frame void Update() { var cond = Conductor.instance; if (cond.isPlaying && !cond.isPaused) { if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) { if (shouldBop && canBop) { Bop(); } if (spaceGrampsShouldBop && grampsCanBop) { GrampsBop(); } } if (isShootingStar) { float normalizedBeat = cond.GetPositionFromBeat(shootingStarStartBeat, shootingStarLength); if (normalizedBeat >= 0) { if (normalizedBeat > 1) { isShootingStar = false; } else { EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase); float newAnimPos = func(0f, 1f, normalizedBeat); shootingStarAnim.DoNormalizedAnimation("ShootingStar", newAnimPos); } } } if (!DancerP.IsPlayingAnimationName("PunchDo") && !DancerP.IsPlayingAnimationName("TurnRightDo") && !DancerP.IsPlayingAnimationName("SitDownDo")) { if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) { Jukebox.PlayOneShotGame("spaceDance/inputBad"); DancerP.DoScaledAnimationAsync("PunchDo", 0.5f); // Look at this later, sound effect has some weird clipping on it sometimes?? popping. like. fucking popopop idk why its doing that its fine theres no sample weirdness ughh } if (PlayerInput.GetSpecificDirectionDown(1) && !IsExpectingInputNow(InputType.DIRECTION_RIGHT_DOWN)) { DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f); Jukebox.PlayOneShotGame("spaceDance/inputBad"); } if (PlayerInput.GetSpecificDirectionDown(2) && !IsExpectingInputNow(InputType.DIRECTION_DOWN_DOWN)) { DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f); Jukebox.PlayOneShotGame("spaceDance/inputBad"); } } } } public void UpdateShootingStar(float beat, float length, int ease) { lastEase = (EasingFunction.Ease)ease; shootingStarLength = length; shootingStarStartBeat = beat; isShootingStar = true; } public void DoTurnRight(float beat, int whoSpeaks, bool grampsTurns) { canBop = false; if (grampsTurns) grampsCanBop = false; ScheduleInput(beat, 1f, InputType.DIRECTION_RIGHT_DOWN, JustRight, RightMiss, Empty); List soundsToPlay = new List() { new MultiSound.Sound("spaceDance/voicelessTurn", beat), }; switch (whoSpeaks) { case (int)WhoSpeaks.Dancers: soundsToPlay.AddRange(new List() { new MultiSound.Sound("spaceDance/dancerTurn", beat), new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f, 1, 1, false, 0.007f), }); break; case (int)WhoSpeaks.Gramps: soundsToPlay.AddRange(new List() { new MultiSound.Sound("spaceDance/otherTurn", beat), new MultiSound.Sound("spaceDance/otherRight", beat + 1.0f, 1, 1, false, 0.007f), }); break; case (int)WhoSpeaks.Both: soundsToPlay.AddRange(new List() { new MultiSound.Sound("spaceDance/dancerTurn", beat), new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f, 1, 1, false, 0.007f), new MultiSound.Sound("spaceDance/otherTurn", beat), new MultiSound.Sound("spaceDance/otherRight", beat + 1.0f, 1, 1, false, 0.007f), }); break; } MultiSound.Play(soundsToPlay.ToArray()); BeatAction.New(Player, new List() { new BeatAction.Action(beat, delegate { DancerP.DoScaledAnimationAsync("TurnRightStart", 0.5f);}), new BeatAction.Action(beat, delegate { Dancer1.DoScaledAnimationAsync("TurnRightStart", 0.5f);}), new BeatAction.Action(beat, delegate { Dancer2.DoScaledAnimationAsync("TurnRightStart", 0.5f);}), new BeatAction.Action(beat, delegate { Dancer3.DoScaledAnimationAsync("TurnRightStart", 0.5f); if (grampsTurns) Gramps.DoScaledAnimationAsync("GrampsTurnRightStart", 0.5f); }), new BeatAction.Action(beat + 1f, delegate { Dancer1.DoScaledAnimationAsync("TurnRightDo", 0.5f);}), new BeatAction.Action(beat + 1f, delegate { Dancer2.DoScaledAnimationAsync("TurnRightDo", 0.5f);}), new BeatAction.Action(beat + 1f, delegate { Dancer3.DoScaledAnimationAsync("TurnRightDo", 0.5f); if (grampsTurns) Gramps.DoScaledAnimationAsync("GrampsTurnRightDo", 0.5f); }), new BeatAction.Action(beat + 1.99f, delegate { canBop = true; grampsCanBop = true; }), }); } public void DoSitDown(float beat, int whoSpeaks, bool grampsSits) { canBop = false; if (grampsSits) grampsCanBop = false; ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, JustSit, SitMiss, Empty); List soundsToPlay = new List() { new MultiSound.Sound("spaceDance/voicelessSit", beat), }; switch (whoSpeaks) { case (int)WhoSpeaks.Dancers: soundsToPlay.AddRange(new List() { new MultiSound.Sound("spaceDance/dancerLets", beat, 1, 1, false, 0.07f), new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f, 1, 1, false, 0.02f), new MultiSound.Sound("spaceDance/dancerDown", beat + 1f, 1, 1, false, 0.006f), }); break; case (int)WhoSpeaks.Gramps: soundsToPlay.AddRange(new List() { new MultiSound.Sound("spaceDance/otherLets", beat, 1, 1, false, 0.024f), new MultiSound.Sound("spaceDance/otherSit", beat + 0.5f, 1, 1, false, 0.04f), new MultiSound.Sound("spaceDance/otherDown", beat + 1f, 1, 1, false, 0.01f), }); break; case (int)WhoSpeaks.Both: soundsToPlay.AddRange(new List() { new MultiSound.Sound("spaceDance/dancerLets", beat, 1, 1, false, 0.07f), new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f, 1, 1, false, 0.02f), new MultiSound.Sound("spaceDance/dancerDown", beat + 1f, 1, 1, false, 0.006f), new MultiSound.Sound("spaceDance/otherLets", beat, 1, 1, false, 0.024f), new MultiSound.Sound("spaceDance/otherSit", beat + 0.5f, 1, 1, false, 0.04f), new MultiSound.Sound("spaceDance/otherDown", beat + 1f, 1, 1, false, 0.01f), }); break; } MultiSound.Play(soundsToPlay.ToArray()); BeatAction.New(Player, new List() { new BeatAction.Action(beat, delegate { DancerP.DoScaledAnimationAsync("SitDownStart", 0.5f);}), new BeatAction.Action(beat, delegate { Dancer1.DoScaledAnimationAsync("SitDownStart", 0.5f);}), new BeatAction.Action(beat, delegate { Dancer2.DoScaledAnimationAsync("SitDownStart", 0.5f);}), new BeatAction.Action(beat, delegate { Dancer3.DoScaledAnimationAsync("SitDownStart", 0.5f); if (grampsSits) Gramps.DoScaledAnimationAsync("GrampsSitDownStart", 0.5f); }), new BeatAction.Action(beat + 1f, delegate { Dancer1.DoScaledAnimationAsync("SitDownDo", 0.5f);}), new BeatAction.Action(beat + 1f, delegate { Dancer2.DoScaledAnimationAsync("SitDownDo", 0.5f);}), new BeatAction.Action(beat + 1f, delegate { Dancer3.DoScaledAnimationAsync("SitDownDo", 0.5f); if (grampsSits) Gramps.DoScaledAnimationAsync("GrampsSitDownDo", 0.5f); }), new BeatAction.Action(beat + 1.99f, delegate { canBop = true; grampsCanBop = true; }), }); } public void DoPunch(float beat, int whoSpeaks, bool grampsPunches) { canBop = false; if (grampsPunches) grampsCanBop = false; ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, JustPunch, PunchMiss, Empty); List soundsToPlay = new List() { new MultiSound.Sound("spaceDance/voicelessPunch", beat), new MultiSound.Sound("spaceDance/voicelessPunch", beat + 0.5f), new MultiSound.Sound("spaceDance/voicelessPunch", beat + 1f), }; switch (whoSpeaks) { case (int)WhoSpeaks.Dancers: soundsToPlay.AddRange(new List() { new MultiSound.Sound("spaceDance/dancerPa", beat), new MultiSound.Sound("spaceDance/dancerPa", beat + 0.5f), new MultiSound.Sound("spaceDance/dancerPa", beat + 1f), new MultiSound.Sound("spaceDance/dancerPunch", beat + 1.5f), }); break; case (int)WhoSpeaks.Gramps: soundsToPlay.AddRange(new List() { new MultiSound.Sound("spaceDance/otherPa", beat), new MultiSound.Sound("spaceDance/otherPa", beat + 0.5f), new MultiSound.Sound("spaceDance/otherPa", beat + 1f), new MultiSound.Sound("spaceDance/otherPunch", beat + 1.5f), }); break; case (int)WhoSpeaks.Both: soundsToPlay.AddRange(new List() { new MultiSound.Sound("spaceDance/dancerPa", beat), new MultiSound.Sound("spaceDance/dancerPa", beat + 0.5f), new MultiSound.Sound("spaceDance/dancerPa", beat + 1f), new MultiSound.Sound("spaceDance/dancerPunch", beat + 1.5f), new MultiSound.Sound("spaceDance/otherPa", beat), new MultiSound.Sound("spaceDance/otherPa", beat + 0.5f), new MultiSound.Sound("spaceDance/otherPa", beat + 1f), new MultiSound.Sound("spaceDance/otherPunch", beat + 1.5f), }); break; } MultiSound.Play(soundsToPlay.ToArray()); BeatAction.New(Player, new List() { new BeatAction.Action(beat, delegate { DancerP.DoScaledAnimationAsync("PunchStartInner", 0.5f);}), new BeatAction.Action(beat, delegate { Dancer1.DoScaledAnimationAsync("PunchStartInner", 0.5f);}), new BeatAction.Action(beat, delegate { Dancer2.DoScaledAnimationAsync("PunchStartInner", 0.5f);}), new BeatAction.Action(beat, delegate { Dancer3.DoScaledAnimationAsync("PunchStartInner", 0.5f); if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartOdd", 0.5f); }), new BeatAction.Action(beat + 0.5f, delegate { DancerP.DoScaledAnimationAsync("PunchStartOuter", 0.5f);}), new BeatAction.Action(beat + 0.5f, delegate { Dancer1.DoScaledAnimationAsync("PunchStartOuter", 0.5f);}), new BeatAction.Action(beat + 0.5f, delegate { Dancer2.DoScaledAnimationAsync("PunchStartOuter", 0.5f);}), new BeatAction.Action(beat + 0.5f, delegate { Dancer3.DoScaledAnimationAsync("PunchStartOuter", 0.5f); if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartEven", 0.5f); }), new BeatAction.Action(beat + 1f, delegate { DancerP.DoScaledAnimationAsync("PunchStartInner", 0.5f);}), new BeatAction.Action(beat + 1f, delegate { Dancer1.DoScaledAnimationAsync("PunchStartInner", 0.5f);}), new BeatAction.Action(beat + 1f, delegate { Dancer2.DoScaledAnimationAsync("PunchStartInner", 0.5f);}), new BeatAction.Action(beat + 1f, delegate { Dancer3.DoScaledAnimationAsync("PunchStartInner", 0.5f); if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartOdd", 0.5f); }), new BeatAction.Action(beat + 1.5f, delegate { Dancer1.DoScaledAnimationAsync("PunchDo", 0.5f);}), new BeatAction.Action(beat + 1.5f, delegate { Dancer2.DoScaledAnimationAsync("PunchDo", 0.5f);}), new BeatAction.Action(beat + 1.5f, delegate { Dancer3.DoScaledAnimationAsync("PunchDo", 0.5f); if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchDo", 0.5f); }), }); } public void Bop() { canBop = true; DancerP.DoScaledAnimationAsync("Bop", 0.5f); Dancer1.DoScaledAnimationAsync("Bop", 0.5f); Dancer2.DoScaledAnimationAsync("Bop", 0.5f); Dancer3.DoScaledAnimationAsync("Bop", 0.5f); } public void GrampsBop(bool forceBop = false) { if (spaceGrampsShouldBop || forceBop) { grampsCanBop = true; Gramps.DoScaledAnimationAsync("GrampsBop", 0.5f); } } public void ChangeBackgroundColor(Color color, float beats) { var seconds = Conductor.instance.secPerBeat * beats; if (bgColorTween != null) bgColorTween.Kill(true); if (seconds == 0) { bg.color = color; } else { bgColorTween = bg.DOColor(color, seconds); } } public void FadeBackgroundColor(Color start, Color end, float beats, bool instant) { ChangeBackgroundColor(start, 0f); if (!instant) ChangeBackgroundColor(end, beats); } public void JustRight(PlayerActionEvent caller, float state) { if (state >= 1f || state <= -1f) { Jukebox.PlayOneShotGame("spaceDance/inputBad"); DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f); Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f); return; } RightSuccess(); } public void RightSuccess() { Jukebox.PlayOneShotGame("spaceDance/inputGood"); DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f); } public void RightMiss(PlayerActionEvent caller) { Jukebox.PlayOneShotGame("spaceDance/inputBad2"); DancerP.DoScaledAnimationAsync("Ouch", 0.5f); Hit.Play("HitTurn", -1, 0); Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f); } public void JustSit(PlayerActionEvent caller, float state) { if (state >= 1f || state <= -1f) { Jukebox.PlayOneShotGame("spaceDance/inputBad"); DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f); Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f); return; } SitSuccess(); } public void SitSuccess() { Jukebox.PlayOneShotGame("spaceDance/inputGood"); DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f); } public void SitMiss(PlayerActionEvent caller) { Jukebox.PlayOneShotGame("spaceDance/inputBad2"); DancerP.DoScaledAnimationAsync("Ouch", 0.5f); Hit.Play("HitSit", -1, 0); Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f); } public void JustPunch(PlayerActionEvent caller, float state) { if (state >= 1f || state <= -1f) { Jukebox.PlayOneShotGame("spaceDance/inputBad"); DancerP.DoScaledAnimationAsync("PunchDo", 0.5f); Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f); return; } PunchSuccess(); } public void PunchSuccess() { Jukebox.PlayOneShotGame("spaceDance/inputGood"); DancerP.DoScaledAnimationAsync("PunchDo", 0.5f); } public void PunchMiss(PlayerActionEvent caller) { Jukebox.PlayOneShotGame("spaceDance/inputBad2"); DancerP.DoScaledAnimationAsync("Ouch", 0.5f); Hit.Play("HitPunch", -1, 0); Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f); } public void Empty(PlayerActionEvent caller) { } } }