using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; namespace HeavenStudio.Editor { public class ButtonDoubleClick : MonoBehaviour, IPointerClickHandler { public UnityEvent onDoubleClick; public void OnPointerClick(PointerEventData eventData) { var tap = eventData.clickCount; if (tap == 2) { onDoubleClick.Invoke(); } } } }