using DG.Tweening; using NaughtyBezierCurves; using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class NtrCoinLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("coinToss", "Coin Toss", "B4E6F6", false, false, new List() { new GameAction("toss", delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat); }, 7, false), }); } } } namespace HeavenStudio.Games { using Scripts_CoinToss; public class CoinToss : Minigame { public static CoinToss instance { get; set; } public Boolean isThrowing; public GameObject coin_cue; [Header("Animators")] public Animator handAnimator; private void Awake() { instance = this; } private void Update() { //pass } private void LateUpdate() { //pass } public void TossCoin(float beat) { Jukebox.PlayOneShotGame("coinToss/throw"); handAnimator.Play("Throw", 0, 0); isThrowing = true; GameObject coin = Instantiate(coin_cue); coin.SetActive(true); Coin c = coin.GetComponent(); c.startBeat = beat; } public void Catch_Success() { Jukebox.PlayOneShotGame("coinToss/catch"); handAnimator.Play("Catch_success", 0, 0); isThrowing = false; } public void Catch_Miss() { Jukebox.PlayOneShotGame("coinToss/miss"); } } }