using UnityEngine; namespace Starpelly { public class Anchors { //------------Top------------------- public static void TopLeft(GameObject uiObject) { RectTransform uitransform = uiObject.GetComponent(); uitransform.anchorMin = new Vector2(0, 1); uitransform.anchorMax = new Vector2(0, 1); uitransform.pivot = new Vector2(0, 1); } public static void TopMiddle(GameObject uiObject) { RectTransform uitransform = uiObject.GetComponent(); uitransform.anchorMin = new Vector2(0.5f, 1); uitransform.anchorMax = new Vector2(0.5f, 1); uitransform.pivot = new Vector2(0.5f, 1); } public static void TopRight(GameObject uiObject) { RectTransform uitransform = uiObject.GetComponent(); uitransform.anchorMin = new Vector2(1, 1); uitransform.anchorMax = new Vector2(1, 1); uitransform.pivot = new Vector2(1, 1); } //------------Middle------------------- public static void MiddleLeft(GameObject uiObject) { RectTransform uitransform = uiObject.GetComponent(); uitransform.anchorMin = new Vector2(0, 0.5f); uitransform.anchorMax = new Vector2(0, 0.5f); uitransform.pivot = new Vector2(0, 0.5f); } public static void Mmiddle(GameObject uiObject) { RectTransform uitransform = uiObject.GetComponent(); uitransform.anchorMin = new Vector2(0.5f, 0.5f); uitransform.anchorMax = new Vector2(0.5f, 0.5f); uitransform.pivot = new Vector2(0.5f, 0.5f); } public static void MiddleRight(GameObject uiObject) { RectTransform uitransform = uiObject.GetComponent(); uitransform.anchorMin = new Vector2(1, 0.5f); uitransform.anchorMax = new Vector2(1, 0.5f); uitransform.pivot = new Vector2(1, 0.5f); } //------------Bottom------------------- public static void BottomLeft(GameObject uiObject) { RectTransform uitransform = uiObject.GetComponent(); uitransform.anchorMin = new Vector2(0, 0); uitransform.anchorMax = new Vector2(0, 0); uitransform.pivot = new Vector2(0, 0); } public static void BottomMiddle(GameObject uiObject) { RectTransform uitransform = uiObject.GetComponent(); uitransform.anchorMin = new Vector2(0.5f, 0); uitransform.anchorMax = new Vector2(0.5f, 0); uitransform.pivot = new Vector2(0.5f, 0); } public static void BottomRight(GameObject uiObject) { RectTransform uitransform = uiObject.GetComponent(); uitransform.anchorMin = new Vector2(1, 0); uitransform.anchorMax = new Vector2(1, 0); uitransform.pivot = new Vector2(1, 0); } } public static class RectTransformExtensions { public static void SetLeft(this RectTransform rt, float left) { rt.offsetMin = new Vector2(left, rt.offsetMin.y); } public static void SetRight(this RectTransform rt, float right) { rt.offsetMax = new Vector2(-right, rt.offsetMax.y); } public static void SetTop(this RectTransform rt, float top) { rt.offsetMax = new Vector2(rt.offsetMax.x, -top); } public static void SetBottom(this RectTransform rt, float bottom) { rt.offsetMin = new Vector2(rt.offsetMin.x, bottom); } } }