using System; using System.Linq; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using RhythmHeavenMania.Util; using RhythmHeavenMania.Games.ForkLifter; using RhythmHeavenMania.Games.ClappyTrio; using RhythmHeavenMania.Games.Spaceball; using RhythmHeavenMania.Games.KarateMan; namespace RhythmHeavenMania { public class EventCaller : MonoBehaviour { public Transform GamesHolder; private float currentBeat; private float currentLength; private float currentValA; private string currentSwitchGame; private int currentType; public delegate void EventCallback(); public List minigames = new List() { }; [Serializable] public class MiniGame { public string name; public string color; public GameObject holder; public List actions = new List(); public MiniGame(string name, string color, List actions) { this.name = name; this.color = color; this.actions = actions; } } public class GameAction { public string actionName; public EventCallback function; public bool playerAction = false; public GameAction(string actionName, EventCallback function, bool playerAction = false) { this.actionName = actionName; this.function = function; this.playerAction = playerAction; } } public void Init() { minigames = new List() { new MiniGame("gameManager", "", new List() { new GameAction("end", delegate { Debug.Log("end"); }), new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(currentSwitchGame); }) }), new MiniGame("forkLifter", "FFFFFF", new List() { new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, true ), new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, true ), new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); }, true ), new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); }, true ), new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }), new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }), new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); }) }), new MiniGame("clappyTrio", "29E7FF", new List() { // Claps new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, true ), new GameAction("bop", delegate { ClappyTrio.instance.Bop(currentBeat); } ), new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ), new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ), }), new MiniGame("spaceball", "00A518", new List() { new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, true ), new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, true ), new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); } ), new GameAction("alien", delegate { Spaceball.instance.alien.Show(currentBeat); } ), new GameAction("cameraZoom", delegate { } ), }), new MiniGame("karateman", "F6C135", new List() { new GameAction("bop", delegate { KarateMan.instance.Bop(); } ), new GameAction("pot", delegate { KarateMan.instance.Shoot(currentBeat, 0); }, true ), new GameAction("bulb", delegate { KarateMan.instance.Shoot(currentBeat, 1); }, true ), new GameAction("rock", delegate { KarateMan.instance.Shoot(currentBeat, 2); }, true ), new GameAction("ball", delegate { KarateMan.instance.Shoot(currentBeat, 3); }, true ), new GameAction("kick", delegate { KarateMan.instance.Shoot(currentBeat, 4); }, true ), new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ), new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }), }) }; List minigamesInBeatmap = new List(); for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++) { if (!minigamesInBeatmap.Contains(minigames.Find(c => c.name == GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0])) && GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0] != "gameManager") { minigamesInBeatmap.Add(minigames.Find(c => c.name == GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0])); } } for (int i = 0; i < minigamesInBeatmap.Count; i++) { minigames[minigames.FindIndex(c => c.name == minigamesInBeatmap[i].name)].holder = Resources.Load($"Games/{minigamesInBeatmap[i].name}"); } for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++) { string[] e = GameManager.instance.Beatmap.entities[i].datamodel.Split('/'); try { if (minigames.Find(c => c.name == e[0]).actions.Find(c => c.actionName == e[1]).playerAction == true && e[0] != "gameManager") { GameManager.instance.playerEntities.Add(GameManager.instance.Beatmap.entities[i]); } } catch (Exception ex) { Debug.LogWarning(GameManager.instance.Beatmap.entities[i].datamodel + " " + ex); } } } private void Update() { if (GameManager.instance.currentEvent >= 0 && GameManager.instance.currentEvent < GameManager.instance.Beatmap.entities.Count) currentBeat = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].beat; } public void CallEvent(string event_) { string[] details = event_.Split('/'); MiniGame game = minigames.Find(c => c.name == details[0]); try { currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length; currentType = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].type; currentValA = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].valA; if (details.Length > 2) currentSwitchGame = details[2]; GameAction action = game.actions.Find(c => c.actionName == details[1]); action.function.Invoke(); if (action.playerAction == true) GameManager.instance.currentPlayerEvent++; } catch (Exception ex) { Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented." + ex); } } public static List GetAllInGameManagerList(string gameName, string[] include) { List temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName); List temp2 = new List(); for (int i = 0; i < temp1.Count; i++) { if (include.Any(temp1[i].datamodel.Split('/')[1].Contains)) { temp2.Add(temp1[i]); } } return temp2; } public static List GetAllInGameManagerListExclude(string gameName, string[] exclude) { List temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName); List temp2 = new List(); for (int i = 0; i < temp1.Count; i++) { if (!exclude.Any(temp1[i].datamodel.Split('/')[1].Contains)) { temp2.Add(temp1[i]); } } return temp2; } public static List GetAllPlayerEntities(string gameName) { return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] == gameName); } public static List GetAllPlayerEntitiesExcept(string gameName) { return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName); } // elaborate as fuck, boy public static List GetAllPlayerEntitiesExceptBeforeBeat(string gameName, float beat) { return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName && c.beat < beat); } } }